userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

5 Months Ago
Attempt to fix staging
5 Months Ago
Cleanup and missing files
5 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
5 Months Ago
Set some colliders to triggers
5 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
5 Months Ago
Added extra debug logs
5 Months Ago
Reduced distance to kirb Clear hits list in between
5 Months Ago
Map changes
5 Months Ago
Max speed Removed Rigidbody interpolation
5 Months Ago
Fixed steering deadzone issues
5 Months Ago
Fixed missing bracket on turrets
5 Months Ago
Prefab update Attempt to fix the stuttering
5 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
5 Months Ago
Removed non convex colliders
5 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
5 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
5 Months Ago
Missing files
5 Months Ago
Created and setup icon for travelling vendor
5 Months Ago
Update phrases
5 Months Ago
Regen manifest
5 Months Ago
Ready to go
5 Months Ago
Cherrypicked server override fix
5 Months Ago
Cherrypicked VehicleChassis Workaround
5 Months Ago
Cherrypicked event compile fix
5 Months Ago
Fixed codegen errors
5 Months Ago
Merge Main -> Travelling Vendor
5 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
5 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
5 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
5 Months Ago
Dont force network update every fixed update. Seems to provide better results at first glance
5 Months Ago
Fixed vending machine screens not showing anything
5 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
5 Months Ago
Lowered centre of mass
5 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
5 Months Ago
Reduce left right wobble Debug logs for brakes/indicators
5 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
5 Months Ago
Setup most of the base to handle indicator blinking
5 Months Ago
Extra map markers
5 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
5 Months Ago
Fixed server build errors
5 Months Ago
Merge issues fixed
5 Months Ago
Power boost to stop struggling on hills Logs removed
5 Months Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
5 Months Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
5 Months Ago
Fixed incorrect tangent when checking pull over position validity
5 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
5 Months Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
5 Months Ago
Missed files
5 Months Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
5 Months Ago
Added extra hours method to wipe timer