userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

1 Year Ago
Attempt to fix staging
1 Year Ago
Cleanup and missing files
1 Year Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
1 Year Ago
Set some colliders to triggers
1 Year Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
1 Year Ago
Added extra debug logs
1 Year Ago
Reduced distance to kirb Clear hits list in between
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
1 Year Ago
Removed non convex colliders
1 Year Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
1 Year Ago
Prevent NPCVendorTurrets from corrupting saves again
1 Year Ago
Missing files
1 Year Ago
Created and setup icon for travelling vendor
1 Year Ago
Update phrases
1 Year Ago
Regen manifest
1 Year Ago
Ready to go
1 Year Ago
Cherrypicked server override fix
1 Year Ago
Cherrypicked VehicleChassis Workaround
1 Year Ago
Cherrypicked event compile fix
1 Year Ago
Fixed codegen errors
1 Year Ago
Merge Main -> Travelling Vendor
1 Year Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
1 Year Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Fixed vending machine screens not showing anything
1 Year Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
1 Year Ago
Lowered centre of mass
1 Year Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
1 Year Ago
Reduce left right wobble Debug logs for brakes/indicators
1 Year Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
Fixed server build errors
1 Year Ago
Merge issues fixed
1 Year Ago
Power boost to stop struggling on hills Logs removed
1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Fixed incorrect tangent when checking pull over position validity
1 Year Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
1 Year Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
1 Year Ago
Missed files
1 Year Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
1 Year Ago
Added extra hours method to wipe timer