userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

1 Year Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
1 Year Ago
Optimised ring road search
1 Year Ago
Basic vehicle visuals port
1 Year Ago
Forgot the marker!
1 Year Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
1 Year Ago
Null error
1 Year Ago
Round prices up to the nearest 5 to make them look nicer
1 Year Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
1 Year Ago
Fixed client compile error
1 Year Ago
Fixed vendor front spacing and placement
1 Year Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
1 Year Ago
Stubbed on destroy code
1 Year Ago
Fixed broken protobuf file
1 Year Ago
Merge main
1 Year Ago
Codegen. Ready to go
1 Year Ago
Added quick death to get on AUX.
1 Year Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
1 Year Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
1 Year Ago
Fixed broken top turrets
1 Year Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
1 Year Ago
Fixed incorrect index (again)
1 Year Ago
Fixed incorrect destination on event start
1 Year Ago
Sorted null hit colliders in obstacle check
1 Year Ago
Event setup Added missed world mask to obstacles Codegen
1 Year Ago
Merge main
1 Year Ago
Fixed random letter in file
1 Year Ago
Fixed vendor alignment Made alignment work with steering instead
1 Year Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
1 Year Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
1 Year Ago
Merge main
1 Year Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
1 Year Ago
Aligning state now applies force and does appopriate angle checks
1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
Added client flags for braking, pulling over and lights
1 Year Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
1 Year Ago
Expose refill time Increase brake power Reduced check radius
1 Year Ago
Fixed incorrect patron wait condition
1 Year Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
1 Year Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
1 Year Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Merge main
1 Year Ago
Minor changes
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Merge main