userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

12 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
12 Months Ago
Optimised ring road search
12 Months Ago
Basic vehicle visuals port
12 Months Ago
Forgot the marker!
12 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
12 Months Ago
Null error
12 Months Ago
Round prices up to the nearest 5 to make them look nicer
12 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
12 Months Ago
Fixed client compile error
12 Months Ago
Fixed vendor front spacing and placement
12 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
12 Months Ago
Stubbed on destroy code
12 Months Ago
Fixed broken protobuf file
12 Months Ago
Merge main
12 Months Ago
Codegen. Ready to go
12 Months Ago
Added quick death to get on AUX.
12 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
12 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
12 Months Ago
Fixed broken top turrets
12 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
12 Months Ago
Fixed incorrect index (again)
12 Months Ago
Fixed incorrect destination on event start
12 Months Ago
Sorted null hit colliders in obstacle check
12 Months Ago
Event setup Added missed world mask to obstacles Codegen
12 Months Ago
Merge main
12 Months Ago
Fixed random letter in file
12 Months Ago
Fixed vendor alignment Made alignment work with steering instead
12 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
12 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
12 Months Ago
Merge main
12 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
12 Months Ago
Aligning state now applies force and does appopriate angle checks
12 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
12 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
12 Months Ago
Prevented vendor from tipping over in some scenarios
12 Months Ago
Added client flags for braking, pulling over and lights
12 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
12 Months Ago
Expose refill time Increase brake power Reduced check radius
12 Months Ago
Fixed incorrect patron wait condition
12 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
12 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
1 Year Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Merge main
1 Year Ago
Minor changes
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Merge main