userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

2 Years Ago
Fixed vendor positions Fixed weird wheel placement issues
2 Years Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Fixed an Ian bug
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Merge main
2 Years Ago
Merged main
2 Years Ago
Sell manifest update
2 Years Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
2 Years Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Code cleanup Exposed more things as variables Pullover timer added
2 Years Ago
Basic setup for pulling over
2 Years Ago
Merge main
2 Years Ago
Successfully ignores people who try to block its path
2 Years Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
2 Years Ago
Fixed argument exceptions in dictionary
2 Years Ago
Removed rubbish
2 Years Ago
Fixed broken rowboat prefab
2 Years Ago
Setup map marker update on invokerepeating rather than FixedUpdate
2 Years Ago
Merge main
2 Years Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
2 Years Ago
Further optimisations Pooling used for other lists
2 Years Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
2 Years Ago
Removed gesture stop
2 Years Ago
Green mat
2 Years Ago
Fixed weird merge issues Fixed scene not being pushed
2 Years Ago
Merge main - that was a pain
2 Years Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
2 Years Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
2 Years Ago
Fixed broken load method
2 Years Ago
Merge main - fixed conflicts
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fiannly got turrets working on vendor