userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
Added an awful developer model
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Fixed an Ian bug
1 Year Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
1 Year Ago
Fixed priv issues on front
1 Year Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
1 Year Ago
Localise travelling vendor
1 Year Ago
Added various resources and materials
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Merge main
1 Year Ago
Merged main
1 Year Ago
Sell manifest update
1 Year Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
1 Year Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Code cleanup Exposed more things as variables Pullover timer added
1 Year Ago
Basic setup for pulling over
1 Year Ago
Merge main
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
Fixed argument exceptions in dictionary
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab
1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Merge main
1 Year Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
1 Year Ago
Further optimisations Pooling used for other lists
1 Year Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
1 Year Ago
Removed gesture stop
1 Year Ago
Green mat
1 Year Ago
Fixed weird merge issues Fixed scene not being pushed
1 Year Ago
Merge main - that was a pain
1 Year Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
1 Year Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
1 Year Ago
Fixed broken load method
1 Year Ago
Merge main - fixed conflicts
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Fiannly got turrets working on vendor