userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

6 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
6 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
6 Months Ago
Added an awful developer model
6 Months Ago
Setup vendor fronts properly
6 Months Ago
Fixed an Ian bug
6 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
6 Months Ago
Fixed priv issues on front
6 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
6 Months Ago
Localise travelling vendor
6 Months Ago
Added various resources and materials
6 Months Ago
Added 20 weapons to travelling vendors orders
6 Months Ago
Added setting to show display names rather than shortname
6 Months Ago
Fixed editor entry not being marked as dirty
6 Months Ago
NPC Vending Order now colours entries according to rarity
6 Months Ago
Merge main
6 Months Ago
Merged main
6 Months Ago
Sell manifest update
6 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
6 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
6 Months Ago
Vendor will attempt to straighten itself up once it pulls over
6 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
6 Months Ago
Basic setup for pulling over
6 Months Ago
Merge main
6 Months Ago
Successfully ignores people who try to block its path
6 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
6 Months Ago
Fixed argument exceptions in dictionary
6 Months Ago
Removed rubbish
6 Months Ago
Fixed broken rowboat prefab
6 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
6 Months Ago
Merge main
6 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
6 Months Ago
Further optimisations Pooling used for other lists
6 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
6 Months Ago
Removed gesture stop
6 Months Ago
Green mat
6 Months Ago
Fixed weird merge issues Fixed scene not being pushed
6 Months Ago
Merge main - that was a pain
6 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
6 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
6 Months Ago
Fixed broken load method
6 Months Ago
Merge main - fixed conflicts
7 Months Ago
Compile fix
7 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
7 Months Ago
Protobuf
7 Months Ago
Only stop for bradley
7 Months Ago
Fixed vendor not restarting properly after stopping
7 Months Ago
Initial work on stopping for bradders
7 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
7 Months Ago
Fixed collider issues on sentrys again
7 Months Ago
Fiannly got turrets working on vendor