branchrust_reboot/main/travelling_vendorcancel
                         
                     
             
         
     
    
        
229 Commits over 91 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Fixed layering issue stopping vendor from detecting trains
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped crappy taped together vendor front menu system with something more reliable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vendor will destroy train cars in its path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce pull over check time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added upper bound to obstacle blocking
Code cleanup
Better error messages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Greatly reduced target detection range
Minor code cleanup
Added convar to have the vendor destroy buildings. Disabled by default.
Increased push box size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed icon to green one
Increased icon size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved turrets closer to the vendor centre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added random engine backfires
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added side turrets to the vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor attacker is not marked as hostile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wired headlights and spotlights to TOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> travelling_vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if we have someone around before dying
Swapped to pattern matching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pick further away points to align to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove smoothing pass for alignment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed order of NRE checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more checks to try and kerb this NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client check for editor script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed override steering bug
Increased time between pullovers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved the performance of vendor position pull over collider check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drive for a bit before switching off indicators
Removed another sphere
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unset indicators on pull off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another bug with hazards
Commented out debug spheres
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced serverside max steer angle to a more realistic maximum
Swapped right indicator use flags that are actually free
Setup hazard lights on pull over
Prevent explosives from being able to be placed on the vendor
Fixed issues with right indicator
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added buttons to Vehicle Light to allow them to be toggled in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused RendererLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added null check on IsPositionClear - should prevent NRE's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Brought back 4 wheel braking
Minor code cleanup
Tree kill fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Removed overengineered steering system. Pure pursuit seems to be the GOAT
- Look ahead multiple points rather than just 1
- Removed excess logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable waiting again - oops!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear material properties block before setting colour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wheel colliders having a slight gap with the ground