userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

4 Months Ago
Fixed layering issue stopping vendor from detecting trains
4 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
4 Months Ago
Merge main
4 Months Ago
Vendor will destroy train cars in its path
4 Months Ago
Reduce pull over check time
4 Months Ago
Removed unneeded art
4 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
4 Months Ago
Regen
4 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
4 Months Ago
Codegen woops!
4 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
4 Months Ago
Changed icon to green one Increased icon size
4 Months Ago
Moved turrets closer to the vendor centre
4 Months Ago
Added random engine backfires
4 Months Ago
Added side turrets to the vendor
4 Months Ago
Vendor attacker is not marked as hostile
4 Months Ago
Wired headlights and spotlights to TOD
4 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
4 Months Ago
Merge main -> travelling_vendor
4 Months Ago
Return out of death
4 Months Ago
Check if we have someone around before dying Swapped to pattern matching
4 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
4 Months Ago
Pick further away points to align to
4 Months Ago
Remove smoothing pass for alignment
4 Months Ago
Increased radius check
4 Months Ago
Fixed order of NRE checks
4 Months Ago
Added more checks to try and kerb this NRE
4 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
4 Months Ago
Added client check for editor script
4 Months Ago
Fixing compile error
4 Months Ago
Fixed override steering bug Increased time between pullovers
4 Months Ago
Greatly improved the performance of vendor position pull over collider check
4 Months Ago
Drive for a bit before switching off indicators Removed another sphere
4 Months Ago
Fixed unset indicators on pull off
4 Months Ago
Fixed another bug with hazards Commented out debug spheres
4 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
4 Months Ago
Increase indicator speed
4 Months Ago
Flipped indicators
4 Months Ago
Removed doublers
4 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
4 Months Ago
Removed unused RendererLOD
4 Months Ago
Added null check on IsPositionClear - should prevent NRE's
4 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
4 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
4 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
4 Months Ago
Fixed brake lights again
4 Months Ago
Enable waiting again - oops!
4 Months Ago
Clear material properties block before setting colour
4 Months Ago
Vending front changes
4 Months Ago
Fixed wheel colliders having a slight gap with the ground