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6,615 Commits over 1,066 Days - 0.26cph!

1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Year Ago
Fix mini crossbow backpack offset again
1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
Compile fix
1 Year Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Implemented new quicker animations
1 Year Ago
- Experiments with ballista - Missing prefabs
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
1 Year Ago
Rotated Crossbow worldmodel again
1 Year Ago
Added right click method to print out npc vending orders into a nice text format
1 Year Ago
Ensured the rest of the siege towers are in the correct bundle
1 Year Ago
Ensured siege tower is in the correct content bundle
1 Year Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
1 Year Ago
compile fixes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
- Fixed angle glitching backwards between each reload step
1 Year Ago
40% ~ increase on mini crossbow projectile velocity
1 Year Ago
- Fixed reload animations - Further polish and refinements to transitions
1 Year Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
1 Year Ago
Manifest
1 Year Ago
Fix wellipets hat skin id conflict with retro tool cupboard
1 Year Ago
Fixed two broken colliders
1 Year Ago
- Added siege tower prefab info - Removed colliders in model
1 Year Ago
Ensured siege tower constuctable has new sounds
1 Year Ago
Reduced siege tower guide scale again
1 Year Ago
Minicrossbow compile fix
1 Year Ago
Prevent siege tower middle door from being open on spawn
1 Year Ago
Cull siege towers door way later
1 Year Ago
Increased siege tower constructable prevent building
1 Year Ago
Fixed incorrect entity extents
1 Year Ago
Ensured crossbow sits correctly on players back with and without a backpack
1 Year Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Stop fire arrow flames spawning below the player in 3p animations
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
1 Year Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
1 Year Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end