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5,292 Commits over 854 Days - 0.26cph!

1 Year Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
1 Year Ago
Refill rockets when starting orbit strafe
1 Year Ago
Refactored strafe rocket code
1 Year Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
1 Year Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
1 Year Ago
Small changes
1 Year Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
1 Year Ago
Initial orbit strafe state
1 Year Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
1 Year Ago
Merge main
1 Year Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
1 Year Ago
Revert Procedural Map - Sorry Aux2!
1 Year Ago
Made the docking test map smaller again
1 Year Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
1 Year Ago
Fixed harbor 1 to work with new path
1 Year Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
1 Year Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
1 Year Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
1 Year Ago
Added a more accessible harbor 2 cargo path
1 Year Ago
Push prefab
1 Year Ago
Re-add text null check
1 Year Ago
Subtract broken prefab
1 Year Ago
Re-enable tooltip text for single vendor names
1 Year Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
1 Year Ago
Vendor UI now closes automatically when map is closed.
1 Year Ago
Fixed issue preventing harbor 2 from being considered as a docking point
1 Year Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
1 Year Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
1 Year Ago
Slowed down ship turning
1 Year Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
1 Year Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
1 Year Ago
Completely remove throttle based movement on approach. On rails style movement instead
1 Year Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab
1 Year Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
1 Year Ago
Fixed cargo NRE if theres no harbors in the world
1 Year Ago
Ensured cargo only docks once
1 Year Ago
Set default dock time to 8 minutes
1 Year Ago
Set better stopping location on harbor 1
1 Year Ago
Smooth cargo ship docking rotation