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5,620 Commits over 882 Days - 0.27cph!

2 Years Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
2 Years Ago
Added icon for broken items
2 Years Ago
Condition is now displayed if its less than max on the vendor UI
2 Years Ago
Set references to conditional objects
2 Years Ago
Ensured proper alignment Added foundational elements to support available condition
2 Years Ago
Merged vendor ui emoji support
2 Years Ago
Fixed issues with emoji placement
2 Years Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
2 Years Ago
Merge main
2 Years Ago
Merged main
2 Years Ago
Scrollbar just hides rather than disables
2 Years Ago
Ensured accordions are closed by default
2 Years Ago
Increase size of vendor name box
2 Years Ago
Hide scrollbar for single vendors
2 Years Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
2 Years Ago
Merged main
2 Years Ago
Vending Machine Screen now cleans up it's invokes on destroy
2 Years Ago
First attempt at hiding scrollbar when single vendor is shown
2 Years Ago
Aligned close button to the list
2 Years Ago
Ensured display of BP items is consitent with other BP displays in game
2 Years Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
2 Years Ago
Ensured selector gets drawn above vending machine icons in marketplace
2 Years Ago
Possible fix for fade out NRE
2 Years Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
2 Years Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
2 Years Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
2 Years Ago
Attempted solution to killing players when dismounting from ComputerStation
2 Years Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
2 Years Ago
Ensure quick craft UI respects ingredient condition
2 Years Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
2 Years Ago
Real merge to main
2 Years Ago
Removed redundant logs
2 Years Ago
Merged to main
2 Years Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
2 Years Ago
Merged main
2 Years Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
2 Years Ago
Optimised accordion setup Open action no longer animates by default
2 Years Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
2 Years Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
2 Years Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
2 Years Ago
Fixed compile error (my bad)
2 Years Ago
Cluster handlers are now removed on close of marketplace dialog
2 Years Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
2 Years Ago
Fixed vendor clusters not opening in marketplace
2 Years Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
2 Years Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
2 Years Ago
Removed useless logs
2 Years Ago
Re-enabled pooling
2 Years Ago
Fixed NRE issues with boat vendor
2 Years Ago
Final fixes