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5,992 Commits over 974 Days - 0.26cph!

2 Years Ago
Fixed random letter in file
2 Years Ago
Fixed vendor alignment Made alignment work with steering instead
2 Years Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
2 Years Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
2 Years Ago
Merge main
2 Years Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
2 Years Ago
Aligning state now applies force and does appopriate angle checks
2 Years Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
2 Years Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
2 Years Ago
Prevented vendor from tipping over in some scenarios
2 Years Ago
Added client flags for braking, pulling over and lights
2 Years Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
2 Years Ago
Expose refill time Increase brake power Reduced check radius
2 Years Ago
Fixed incorrect patron wait condition
2 Years Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
2 Years Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
2 Years Ago
Sorted wheel values Vendor moves as expected again
2 Years Ago
Broken vendor travel Hardcoded turning radius
2 Years Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
2 Years Ago
Merge main
2 Years Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
2 Years Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
2 Years Ago
Changed vendor flags on fishing village a and c
2 Years Ago
Minor changes
2 Years Ago
Distance check on vendor
2 Years Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
2 Years Ago
Vendor now destroys barricades that it runs into
2 Years Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
2 Years Ago
Merge main
2 Years Ago
Bradley now destroys barricades in its path
2 Years Ago
Fixed vendor positions Fixed weird wheel placement issues
2 Years Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Fixed an Ian bug
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Merge main
2 Years Ago
Removed excess logs
2 Years Ago
Fixed formatting bugs
2 Years Ago
Ensured translated ammo name and proper type is passed
2 Years Ago
Merge main