userIan Hendersoncancel

5,507 Commits over 882 Days - 0.26cph!

2 Years Ago
Hide scrollbar for single vendors
2 Years Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
2 Years Ago
Merged main
2 Years Ago
Vending Machine Screen now cleans up it's invokes on destroy
2 Years Ago
First attempt at hiding scrollbar when single vendor is shown
2 Years Ago
Aligned close button to the list
2 Years Ago
Ensured display of BP items is consitent with other BP displays in game
2 Years Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
2 Years Ago
Ensured selector gets drawn above vending machine icons in marketplace
2 Years Ago
Possible fix for fade out NRE
2 Years Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
2 Years Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
2 Years Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
2 Years Ago
Attempted solution to killing players when dismounting from ComputerStation
2 Years Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
2 Years Ago
Ensure quick craft UI respects ingredient condition
2 Years Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
2 Years Ago
Real merge to main
2 Years Ago
Removed redundant logs
2 Years Ago
Merged to main
2 Years Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
2 Years Ago
Merged main
2 Years Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
2 Years Ago
Optimised accordion setup Open action no longer animates by default
2 Years Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
2 Years Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
2 Years Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
2 Years Ago
Fixed compile error (my bad)
2 Years Ago
Cluster handlers are now removed on close of marketplace dialog
2 Years Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
2 Years Ago
Fixed vendor clusters not opening in marketplace
2 Years Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
2 Years Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
2 Years Ago
Removed useless logs
2 Years Ago
Re-enabled pooling
2 Years Ago
Fixed NRE issues with boat vendor
2 Years Ago
Final fixes
2 Years Ago
Fixed commits being missing after merging
2 Years Ago
New merge attempt
2 Years Ago
Checked in main
2 Years Ago
Removed some useless logs
2 Years Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
2 Years Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
2 Years Ago
Prevented vendor network id keys from being duplicated
2 Years Ago
Added potential fix for NPC vendor shops
2 Years Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
2 Years Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
2 Years Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
2 Years Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
2 Years Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one