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5,964 Commits over 974 Days - 0.26cph!

2 Years Ago
Null error
2 Years Ago
Round prices up to the nearest 5 to make them look nicer
2 Years Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
2 Years Ago
Fixed client compile error
2 Years Ago
Fixed vendor front spacing and placement
2 Years Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
2 Years Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
2 Years Ago
Heli now uses fixed height again
2 Years Ago
Stubbed on destroy code
2 Years Ago
Fixed broken protobuf file
2 Years Ago
Merge main
2 Years Ago
Codegen. Ready to go
2 Years Ago
Added quick death to get on AUX.
2 Years Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
2 Years Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
2 Years Ago
Fixed broken top turrets
2 Years Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
2 Years Ago
Fixed incorrect index (again)
2 Years Ago
Fixed incorrect destination on event start
2 Years Ago
Sorted null hit colliders in obstacle check
2 Years Ago
Event setup Added missed world mask to obstacles Codegen
2 Years Ago
Merge main
2 Years Ago
Fixed random letter in file
2 Years Ago
Fixed vendor alignment Made alignment work with steering instead
2 Years Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
2 Years Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
2 Years Ago
Merge main
2 Years Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
2 Years Ago
Aligning state now applies force and does appopriate angle checks
2 Years Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
2 Years Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
2 Years Ago
Prevented vendor from tipping over in some scenarios
2 Years Ago
Added client flags for braking, pulling over and lights
2 Years Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
2 Years Ago
Expose refill time Increase brake power Reduced check radius
2 Years Ago
Fixed incorrect patron wait condition
2 Years Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
2 Years Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
2 Years Ago
Sorted wheel values Vendor moves as expected again
2 Years Ago
Broken vendor travel Hardcoded turning radius
2 Years Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
2 Years Ago
Merge main
2 Years Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
2 Years Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
2 Years Ago
Changed vendor flags on fishing village a and c
2 Years Ago
Minor changes
2 Years Ago
Distance check on vendor
2 Years Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
2 Years Ago
Vendor now destroys barricades that it runs into