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6,170 Commits over 1,004 Days - 0.26cph!

3 Years Ago
Repairs can now ignore a specific item - removing it from required resources
3 Years Ago
Proposed clientside fix to skip being ignored
3 Years Ago
Capped burst module size to match other weapon mods
3 Years Ago
Merged main - resolved conflicts
3 Years Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
3 Years Ago
Fixed scrollview with flexbox
3 Years Ago
Condensed check down to just checking if there are any markers - not bothering about active state
3 Years Ago
Prevented shelter markers persisting between servers
3 Years Ago
Layout changes Broke scroll view
3 Years Ago
Single vendor now has new internal layout Single vendor scales properly
3 Years Ago
Fixed the layout - now works with flexbox
3 Years Ago
Broke layout Fixed spacing
3 Years Ago
Merge main
3 Years Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
3 Years Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
3 Years Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
3 Years Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
3 Years Ago
Fixed issues with double adding to limited list.
3 Years Ago
Fixed removal from list
3 Years Ago
Redone limited shelter list setup for removal/addition
3 Years Ago
Removed reliance on owner id
3 Years Ago
Added protobuf messages
3 Years Ago
Prevented client error on join. Ensured key exists in list before checking count.
3 Years Ago
Redone and broke shelter map markers again
3 Years Ago
Fixed client build issue - still to fix marker loading
3 Years Ago
Further adjustments to overall vendor list
3 Years Ago
Aspect ratio fitted scrollview
3 Years Ago
Dynamically pick correct heading
3 Years Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
3 Years Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
3 Years Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
3 Years Ago
Added tweening to vendor list
3 Years Ago
Slimmed down icons and text. Thinned divider.
3 Years Ago
Redone colouring and layout on single vendor
3 Years Ago
Player shown toast if machine has no sell orders.
3 Years Ago
Prevented vendors list from being null
3 Years Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
3 Years Ago
Fixed emission on lantern materials
3 Years Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
3 Years Ago
Merge main again
3 Years Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
3 Years Ago
Ensured all neon signs stack to 5
3 Years Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
3 Years Ago
Merge main
3 Years Ago
Fixed issue with re-using previously created listings
3 Years Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
3 Years Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
3 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
3 Years Ago
Vendor markers now open UI
3 Years Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui