userIan Hendersoncancel

4,864 Commits over 762 Days - 0.27cph!

2 Years Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
2 Years Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
2 Years Ago
Fixed a bunch of lexing errors.
2 Years Ago
Fixed issue with number lexing.
2 Years Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
2 Years Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
2 Years Ago
Added block expression support
2 Years Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
2 Years Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
2 Years Ago
Added lexing support for keywords.
2 Years Ago
Added lexing support for literals and single character tokens
2 Years Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
2 Years Ago
Basic blockout in game code editor added. Not useable yet.
2 Years Ago
Fixed NRE when using Eoka in rocking chair.
2 Years Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
2 Years Ago
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2 Years Ago
Fixed wanted poster description.
2 Years Ago
Readded draw frustums to
2 Years Ago
Set rocking chair view model collider meshes
2 Years Ago
Prevented mirrors from being placed over one another
2 Years Ago
Chair now responds to rocket launchers
2 Years Ago
Swapped rocking chairs to convex colliders
2 Years Ago
Ensured player pose stays at default in rocking chair
2 Years Ago
Fixed rocking chair gibs using wrong materials.
2 Years Ago
Merged main
2 Years Ago
Render Tool: - Now saves scene status before preview - Previews can now be reverted back to their original settings - Disabled preview and apply buttons should there not be a camera selected
2 Years Ago
Rocking chair stuff: - Added two more variants - Adjusted rocking chair handling one more time - Adjusted description
2 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
2 Years Ago
Render tool changes: - Added resolution matching - GameObject searching - Cache - Layout changes - More processing setup
2 Years Ago
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2 Years Ago
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2 Years Ago
Set hasBeenDrawn to be declared on editor only.
2 Years Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
2 Years Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
2 Years Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
2 Years Ago
Added TOD and Weather settings to render tool.
2 Years Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
2 Years Ago
Added basic pass and resolution settings to render tool.
2 Years Ago
Save chair starting y in protobuf
2 Years Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
2 Years Ago
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2 Years Ago
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2 Years Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
2 Years Ago
Moved rocking chair sign check and zero check math functions to mathx.
2 Years Ago
Removed redundant print statements
2 Years Ago
Reverted back to using line renderers for camera frustum.
2 Years Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
2 Years Ago
Swapped PlayerMetabolism override to only be on the server.
2 Years Ago
Swapped to using DDraw for frustum rendering.
2 Years Ago
Added camera frustum outline rendering at runtime.