userIan Hendersoncancel

6,589 Commits over 1,066 Days - 0.26cph!

2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Vendor Mismatched Fields -> Main
2 Years Ago
Fixed travelling vendor mismatched fields
2 Years Ago
Set ore bonus wood to use bonus_hit_wood
2 Years Ago
Removed particles from sound effect
2 Years Ago
2 Years Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
2 Years Ago
World Update 2 -> Legacy Woodpile Improvements
2 Years Ago
Swapped to correct impact effect
2 Years Ago
Rebalanced HP to make it as close to nodes as possible
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
2 Years Ago
Radioative Water -> World Update 2
2 Years Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
2 Years Ago
Merge World Update 2 -> Radioactive Water
2 Years Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive water reduces thirst rather than increasing it
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Ensured radtown has correct lake setup
2 Years Ago
Merge world_update_2
2 Years Ago
Patrol heli fixes -> Main
2 Years Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
2 Years Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
2 Years Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
2 Years Ago
Explosive Effect Offset -> Main
2 Years Ago
Add ability to offset explosion effects locally or in world space
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
2 Years Ago
World Update 2 -> Legacy Wood Pile Improvements
2 Years Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
2 Years Ago
Improved hotspot node y choices on wood piles
2 Years Ago
Much cleaner behaviour on outside points
2 Years Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
2 Years Ago
Swapped woodpile over to wood effects
2 Years Ago
Hide Clouds Convar -> Main
2 Years Ago
Main -> Hide Clouds Convar
2 Years Ago
New Divesite Spawns -> World Update 2
2 Years Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
2 Years Ago
Vendor Sleeper Kill -> Main
2 Years Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
2 Years Ago
BP Stock Fix -> Main
2 Years Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
2 Years Ago
Water barrel accepts radioactive water
2 Years Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray