userIan Hendersoncancel

5,969 Commits over 974 Days - 0.26cph!

2 Years Ago
Fixed another possible distance check which could be locking an orbit state
2 Years Ago
Removed some extra debugs that should've been hidden
2 Years Ago
Fixed possible way to stay fixed in orbit state
2 Years Ago
Merge patrol heli revision
2 Years Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
2 Years Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
2 Years Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
2 Years Ago
Swapped a distance check to distance 2d
2 Years Ago
reduced orbit strafe distance
2 Years Ago
Fixed? RPC error on being killed with rocket
2 Years Ago
Third time the charm?
2 Years Ago
Removed ddraws
2 Years Ago
Fix build errors
2 Years Ago
editor check for ddraw
2 Years Ago
Check in patrol_helicopter_revision
2 Years Ago
Removed excess logs Codegen Debug = false
2 Years Ago
Merged main
2 Years Ago
Orbit now listens to no go zones
2 Years Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
2 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
2 Years Ago
Missed files
2 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
2 Years Ago
Orbital strafe chance set to 60%
2 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
2 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
2 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
2 Years Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
2 Years Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
2 Years Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
2 Years Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
2 Years Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
2 Years Ago
Prevent orbit strafe from breaking until rockets are emptied
2 Years Ago
Slowed down rockets shot during orbit strafe
2 Years Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
2 Years Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
2 Years Ago
Refill rockets when starting orbit strafe
2 Years Ago
Refactored strafe rocket code
2 Years Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
2 Years Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
2 Years Ago
Small changes
2 Years Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
2 Years Ago
Initial orbit strafe state
2 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
2 Years Ago
Merge main
2 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
2 Years Ago
Revert Procedural Map - Sorry Aux2!
2 Years Ago
Made the docking test map smaller again
2 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
2 Years Ago
Fixed harbor 1 to work with new path
2 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement