userJake_Richcancel

4,148 Commits over 1,219 Days - 0.14cph!

1 Year Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
1 Year Ago
Fix oilrig not spawning on the top of the map as often as expected
1 Year Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
1 Year Ago
merge from main -> qol_salvaged_hammer_buff
1 Year Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
1 Year Ago
Fix #SERVER error
1 Year Ago
merge from main -> analytics_server_profling
1 Year Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
1 Year Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
1 Year Ago
Change decay of all 4 barricades to 15 minutes
1 Year Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
1 Year Ago
Stone barricade protection value didn't save
1 Year Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
1 Year Ago
Also ensure it doesn't do higher damage against high walls & external walls
1 Year Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
1 Year Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
1 Year Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
1 Year Ago
merge from main -> optimize_sqlite_fastmode
1 Year Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
1 Year Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
1 Year Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
1 Year Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
1 Year Ago
Codegen
1 Year Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
1 Year Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
1 Year Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
1 Year Ago
Fix pooling warning message
1 Year Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
1 Year Ago
Move packets per type from JSON to seperate CSV
1 Year Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
Switch gameplay events to also use new bulk uploading api
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
S2P airfield
1 Year Ago
S2P launch site
1 Year Ago
Re-apply CS 97577 (modify launch site scene)
1 Year Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
1 Year Ago
merge from main -> launch_site_lod_culling_fixes
1 Year Ago
Fix bulk analytics creating empty blob when uploading zero events
1 Year Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
1 Year Ago
Upload bulk analytics points gzipped
1 Year Ago
merge invoke_execution_time -> analytics_server_profiling
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
S2P Launch site
1 Year Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
1 Year Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
1 Year Ago
Fix ticket booth windows going opaque past 60m
1 Year Ago
Fix pillar in front of triple boost building being culled past 75m