userJake_Richcancel

4,185 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
1 Year Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
1 Year Ago
Don't include invokes with zero calls in a frame
1 Year Ago
Ensure csv files have .csv extension
1 Year Ago
Track execution time per invokes
1 Year Ago
Merge from main -> analytics_server_profiling
1 Year Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
1 Year Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
merge hackweek_combat_playground -> aux2
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Loadouts now save ammo count of weapons
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix bunch of CLIENT & SERVER compilation errors
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix Save() and Load()
1 Year Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Fix compile error
1 Year Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
1 Year Ago
Codegen
1 Year Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
1 Year Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
1 Year Ago
Fix recoil properties not being modified
1 Year Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
1 Year Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
1 Year Ago
Expose BaseProjectile fields too
1 Year Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
1 Year Ago
Remove debug spam
1 Year Ago
merge from main -> fix_eventrecord_pooling_error
1 Year Ago
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1 Year Ago
Fix multiple compressed tags not being parsed correctly in client browser
1 Year Ago
merge queue_tracking -> analytics_server_profiling
1 Year Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course