userJake_Richcancel

6,087 Commits over 1,614 Days - 0.16cph!

3 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
3 Months Ago
merge from main -> masterkey
3 Months Ago
merge from editor_cfg_parallel_import -> main
3 Months Ago
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3 Months Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
3 Months Ago
merge from waterwell_stock_decrease -> main
3 Months Ago
Create tests to confirm waterwell stock is correct
3 Months Ago
Cleanup method that returns max stock
3 Months Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
3 Months Ago
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3 Months Ago
Codegen
3 Months Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
3 Months Ago
merge from main -> waterwell_stock_decrease
3 Months Ago
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3 Months Ago
Switch Newtonsoft test to use Unity's test framework
3 Months Ago
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3 Months Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
3 Months Ago
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3 Months Ago
merge from fix_second_hotbar -> main
3 Months Ago
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
3 Months Ago
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
3 Months Ago
Fix keybinds showing under the second hotbar
3 Months Ago
merge from fix_highwall_decay_delay -> main
3 Months Ago
Fix high walls having a 5hr delay decay: should start decaying right away now that it uses upkeep
3 Months Ago
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3 Months Ago
merge from editor_hotbar_swap -> main
3 Months Ago
Cleanup redundant UIBeltSecondRowPreview.cs
3 Months Ago
Fix hideInvalidIcons not set in the second hotbar so it wasn't going away when convar was disabled
3 Months Ago
Shift up the second hotbar so it matches inventory placement
3 Months Ago
merge from main -> editor_hotbar_swap