userJake_Richcancel

2,422 Commits over 731 Days - 0.14cph!

3 Months Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
3 Months Ago
merge packet_ordering -> full_server_demos
3 Months Ago
Fix cloud demo items not highlighting when hovering or selected
3 Months Ago
Cleanup upload code a bit
3 Months Ago
Denmo UI doesn't want to catch mouse pointer events
3 Months Ago
First implementation of client browser for cloud demos
3 Months Ago
Store chunkId in header file
3 Months Ago
Merge from main -> full_server_demos
3 Months Ago
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3 Months Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
3 Months Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
3 Months Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
3 Months Ago
Replace prediction inside ceiling light
3 Months Ago
Fix RPC that were passing null in the function name
3 Months Ago
Move the prediction check from all RPCs into `SignalBroadcast`
3 Months Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
3 Months Ago
Enqueue packets for demo from network threads instead of main thread
3 Months Ago
Change header class from fields -> properties (for System.Text.Json)
3 Months Ago
Merge upload -> full_server_demos
3 Months Ago
Add convar to zip demos as we save them to disk (default true) Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
3 Months Ago
Delete demo chunks after they are uploaded to Azure
3 Months Ago
Implement code to upload demo to azure
3 Months Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
3 Months Ago
Add azure blob storage SDK manually from nuget
3 Months Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
3 Months Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
3 Months Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
3 Months Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
3 Months Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
3 Months Ago
Try to do the shoelace formula manually
3 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
3 Months Ago
Missed .cs file
3 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
3 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
3 Months Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
3 Months Ago
More debug visualization commands
3 Months Ago
Rooms now correctly connect Add bunch of debug commands
3 Months Ago
Rooms connect but closest face isn't working correctly
3 Months Ago
Add faces to square foundation and triangle floor
3 Months Ago
Ok seems to finally connect faces of walls & floors correctly
3 Months Ago
Getting closer
3 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
3 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
3 Months Ago
Missed some files
3 Months Ago
Split up classes & organize code
3 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
4 Months Ago
Fix NRE in SendUpdatedInventory
4 Months Ago
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4 Months Ago
Fix compile error of editor holster tool
4 Months Ago
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