userJake_Richcancel

5,250 Commits over 1,492 Days - 0.15cph!

2 Months Ago
Add apartment vendor to monument
2 Months Ago
2 Months Ago
Fix apartment room prefabs
2 Months Ago
Configure apartment vendor
2 Months Ago
Conversation
2 Months Ago
More functionality and fixes
2 Months Ago
2 Months Ago
Apartment vendor conversation
2 Months Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Months Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
2 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
2 Months Ago
Start making conversation for apartment vendor NPC
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Make apartment entity class partial for codegen
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
2 Months Ago
2 Months Ago
Made logging editor only
2 Months Ago
.meta files
2 Months Ago
Add purchase price for apartments (placeholder values)
2 Months Ago
Apply tax to hqm & sulfur
2 Months Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
2 Months Ago
Swap the apartment rooms from static prefabs to entities
2 Months Ago
Add new entities to manifest
2 Months Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
2 Months Ago
Add code for apartment rooms and the apartment building controller
2 Months Ago
Add apartment complex to Scene top context menu
2 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
3 Months Ago
Add mortar3 (cannon based mortar)
3 Months Ago
Add to manifest
3 Months Ago
Fix prefab id
3 Months Ago
Update manifest
3 Months Ago
Create new version of the mortar prefab based on ballista
3 Months Ago
Rename mortar.entity -> mortar2.entity
3 Months Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
3 Months Ago
Fix HasFlags()
3 Months Ago
Codegen
3 Months Ago
Fix GetActiveItem() after merge
3 Months Ago
merge from mortar -> mortar_prototype
3 Months Ago
merge from main -> mortar_prototype
3 Months Ago
merge from main -> fix_server_browser_compression/http_client
3 Months Ago
merge from fix_server_browser_compression -> main
3 Months Ago
Codegen
3 Months Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
3 Months Ago
merge from main -> fix_server_browser_compression