userJake_Richcancel

5,445 Commits over 1,553 Days - 0.15cph!

2 Months Ago
Updating phrases
2 Months Ago
Adjust the position of the front vendor forwards so they are easier to interact with
2 Months Ago
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
2 Months Ago
2 Months Ago
merge from main -> apartment_complex_monument/prototype
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
2 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
2 Months Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Save++ Network++
2 Months Ago
2 Months Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
2 Months Ago
Make ElevatorStatic partial
2 Months Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
merge from fix_deepsea_teleport_consistent -> main
2 Months Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Months Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
2 Months Ago
Update phrases
2 Months Ago
Change phrase name for apartment breaking in
2 Months Ago
Set display floor number for basement elevator
2 Months Ago
Set floor display numbers in the apartment elevator shaft
2 Months Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Months Ago
Ridable horse prefab
2 Months Ago
Add icons for elevator floors
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Update test lists
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from lockpick -> apartment_complex_monument/prototype
2 Months Ago
merge from fix_server_browser_compression/http_clien -> main
2 Months Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
2 Months Ago
Fix compile error after merge
2 Months Ago
merge from main -> fix_server_browser_compression/http_client
2 Months Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
2 Months Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
2 Months Ago
Add apartment master lock for breaking into apartments
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Time how long it takes to fetch define constants
2 Months Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
2 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
2 Months Ago
Set fridge as powered by default inside apartments
2 Months Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Months Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)