userJake_Richcancel

5,897 Commits over 1,584 Days - 0.16cph!

3 Months Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
3 Months Ago
merge from fix_progress_bar_persist -> main
3 Months Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
3 Months Ago
merge from fix_apartment_hostile_warning_flicker -> main
3 Months Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
3 Months Ago
merge from fix_ent_kill_position -> main
3 Months Ago
Show position and network ID when entity commands are used (example: ent kill)
3 Months Ago
merge from fix_apartment_bag_limit -> main
3 Months Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
3 Months Ago
Add support for certain sleeping bags to not count towards bag limit
3 Months Ago
merge from delete_timed_lock -> main
3 Months Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
3 Months Ago
merge from fix_apartment_bathroom_door -> main
3 Months Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
3 Months Ago
merge from fix_apartment_fridge_transfer -> main
3 Months Ago
Fix compile error
3 Months Ago
merge fix for fridges to the correct branch
3 Months Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from apartment_s2p_spawner -> main
3 Months Ago
S2P apartments
3 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
3 Months Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
3 Months Ago
merge from apartment_complex_monument -> main
3 Months Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
3 Months Ago
merge from apartment_complex_monument -> main
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
3 Months Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
3 Months Ago
Fix apartment entities missing from manifest entity list too
3 Months Ago
Update apartment prefabs (labels updated from manifest)
3 Months Ago
Update manifest (apartment entities got lost?)
3 Months Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
3 Months Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
3 Months Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
3 Months Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
3 Months Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
3 Months Ago
Fix furnace in medium apartment not being under "furniture" root
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Fix compile errors
3 Months Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
3 Months Ago
Fix compile error
3 Months Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
3 Months Ago
Fix clientside triggers not being toggled by the invisible barriers convar
3 Months Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
3 Months Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
3 Months Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
3 Months Ago
Add teleport position failsafe for players that bypass the invisible client barrier