userJake_Richcancel

5,387 Commits over 1,522 Days - 0.15cph!

44 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
44 Days Ago
Fix apartment upkeep terminal not being immortal
44 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
44 Days Ago
44 Days Ago
Remove logging "Waiting for player to leave"
44 Days Ago
update apartment_complex_monument/prototype
44 Days Ago
merge from main -> apartment_complex_monument
44 Days Ago
update apartment_complex_monument/prototype
44 Days Ago
merge from optimize_train_track_meshes -> main
44 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
44 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
44 Days Ago
merge from main -> optimize_train_track_meshes
45 Days Ago
merge from optimize_train_track_meshes -> main
45 Days Ago
Fix "Double invocation of a deferred action"
45 Days Ago
Fix null check using .Equals() instead of == null
45 Days Ago
Fix CLIENT compile errors
45 Days Ago
merge from main -> optimize_train_track_meshes
45 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
45 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
45 Days Ago
merge apartment_complex_monument/prototype/mailbox
45 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
45 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
45 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
45 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
45 Days Ago
Add mailbox slide entities to manifest
45 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
46 Days Ago
Increase mailbox texture size from 1k -> 2k
46 Days Ago
update apartment_complex_monument/prototype/mailbox
46 Days Ago
update apartment_complex_monument/prototype
46 Days Ago
merge from main -> apartment_complex_monument
46 Days Ago
Cherrypick CS 153556 (compile simulator fix)
46 Days Ago
Update manifest
46 Days Ago
Codegen
46 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
46 Days Ago
merge from main -> apartment_complex_monument
50 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
50 Days Ago
update apartment_complex_monument/prototype
50 Days Ago
Fix errors with server restoring save after restart
51 Days Ago
Remove MenuOption thing I was testing
51 Days Ago
Enable position on mailbox slide entity
51 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
51 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
51 Days Ago
51 Days Ago
Make entity version of apartment mailbox + relevant code
51 Days Ago
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52 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
52 Days Ago
update apartment_complex_monument/prototype
52 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
52 Days Ago
merge from main -> apartment_complex_monument
52 Days Ago
merge from main -> PlayerMaintainedMonuments