userJake_Richcancel

4,616 Commits over 1,280 Days - 0.15cph!

2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
2 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
2 Months Ago
Merge layout group PR #75
2 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
2 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
2 Months Ago
Update from github repo
2 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
2 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
2 Months Ago
Add mipmap group for effects
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Fix compile error
2 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
2 Months Ago
merge from main -> modding_ddraw_perms
2 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
2 Months Ago
merge from main -> optimize_windows_console
2 Months Ago
merge from fix_occupied_menu_option -> main
2 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
2 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
2 Months Ago
merge from fix_client_server_fields -> main
2 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
2 Months Ago
Compile fixes
2 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
2 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
2 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
merge from modding_custom_icons -> main
2 Months Ago
Manually add protobuf & codegen
2 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
2 Months Ago
merge from modding_dropped_item_names -> main
2 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Also allow server to run `ddraw.clear` command as well
2 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
2 Months Ago
merge from modding_entity_scale -> main
2 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
2 Months Ago
merge from modding_cui_dragdrop -> main
2 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
2 Months Ago
merge from modding_cui_dragdrop -> main
2 Months Ago
Cherrypick draggable_cui branch
2 Months Ago
merge from modding_user_info_lang -> main
2 Months Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
2 Months Ago
merge from editor_selected_texture_memory -> main
2 Months Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
2 Months Ago
merge from fix_streaming_misc_textures -> main
2 Months Ago
Bank vault (30MB)
2 Months Ago
Store mannequin (100MB)
2 Months Ago
merge from fix_texture_analyzer_npot -> main