userJake_Richcancel

5,465 Commits over 1,553 Days - 0.15cph!

2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
2 Months Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
2 Months Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
2 Months Ago
Fix TriggerSafeZoneOverride not being partial
2 Months Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
2 Months Ago
Allow players to hold their weapon inside their apartment room
2 Months Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
2 Months Ago
Don't show "you must put away your weapon" when inside your room
2 Months Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
2 Months Ago
Also allow looting the bodybag corpses too inside the rooms
2 Months Ago
Allow looting player corpses inside apartment rooms too
2 Months Ago
Rename helper method
2 Months Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
2 Months Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
2 Months Ago
Allow players to be looted inside the apartment rooms too
2 Months Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
2 Months Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
2 Months Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
2 Months Ago
2 Months Ago
Fix hostile zone trigger not being a trigger
2 Months Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
2 Months Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
2 Months Ago
2 Months Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
2 Months Ago
Add TriggerSafezoneOverride to all the apartment prefabs
2 Months Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
2 Months Ago
Fix "rent due" vitals after merge
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Update phrases
2 Months Ago
Add `checkoutallrooms` to allow you to undo the `rentallrooms` command
2 Months Ago
Autoclose apartment doors when owners open & close them too
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
2 Months Ago
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
2 Months Ago
Add the extra enums to support this
2 Months Ago
Add icons for floor 0 & floor -1
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
2 Months Ago
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
2 Months Ago
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
2 Months Ago
Fix compile error
2 Months Ago
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
2 Months Ago
merge from prototype -> apartment_complex_monument