4,540 Commits over 1,280 Days - 0.15cph!
Fix entity scaling not updating the bounds & culling bounds of entities
- recalculate both the bound and the culling bounds
- reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
Revert minimum mipmap level to 7
merge from fix_stability_cascading_updates -> main
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste
- convar `log_stability_updates (default disabled)
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
merge from clamp_mipmap_reduction -> main
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
merge from clamp_mipmap_reduction -> main
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
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merge from fix_analytics_twig_cost
Fix wood spent on twig not included in analytics
merge from fix_turret_ddraw -> main
Remove ddraw left in when debugging
merge from main -> fix_turret_ddraw
merge from qol_scale_command -> main
Add `ent scale` command to test scaling of entities on vanilla servers
merge from modding_community_merges -> main
merge from modding_cui_merges -> main
Fix incorrect codegen (I tested for compile errors before merging but ok)
merge from modding_cui_merges -> main
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
merge from modding_cui_merges -> main
Expose ability to set scroll view normalized position
- horizontalNormalizedPosition
- verticalNormalizedPosition
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
Merge layout group PR #75
Allow the other way around and let any graphic object declare itself as the placeholder
- a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field
Rename placeholder -> placeholderId
Add support for input fields to assign a placeholder graphic manually
- up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group
- add simple wrapper for all mipmap groups
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
Add mipmap group for effects
merge from modding_ddraw_perms -> main
Fix admins not able to run ddraw commands locally
- add `ddrawother` command to test server sending ddraw.text command to player
merge from main -> modding_ddraw_perms
Fix colored chat messages not being queued to the console thread
- simpify chat messages in console from being half yellow & half green -> fully green
merge from optimize_windows_console -> main
Fix commands being sent from the console thread instead of being queued to the main thread
merge from main -> optimize_windows_console
merge from fix_occupied_menu_option -> main
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat
- caused by "Occupied" menu option not checking how far you are from the mount point
merge from fix_client_server_fields -> main
Fix fields that escaped the first time
- SpacialBiomeFog
- VolumeClouds
Additional types
- UI_Hero_QuickJoin_Entry
- UI_Hero_Store
- UI_ServerBrowserPage
- UI_TutorialModal
- UI_SkinViewerControls
- UI_Store
- UI_WorkshopItemList
Fix serialized fields defined inside SERVER or CLIENT causing reimports
- HotAirBalloon
- Client
- Projectile
- InstancedDebugDraw
- AutoTurret
- PanelLight
- SpatialBiomeFog
- VolumeClouds
- WorkshopWeather
- FPSLogger