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5,249 Commits over 1,492 Days - 0.15cph!

2 Years Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
2 Years Ago
Fix showing rotation as possible after loading server save
2 Years Ago
merge from main -> qol_hammer_pie_menu_consistant
2 Years Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
2 Years Ago
Fix #SERVER compiler error
2 Years Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
2 Years Ago
Manually fix bounds of wood double barricade being too small in X direction
2 Years Ago
Add analytics for how long the server took to save
2 Years Ago
Fix F8 menu not updating when you switch servers
2 Years Ago
Fix building plan resetting to foundation when moving in & out of hotbar
2 Years Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
2 Years Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
2 Years Ago
Fix oilrig not spawning on the top of the map as often as expected
2 Years Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
2 Years Ago
merge from main -> qol_salvaged_hammer_buff
2 Years Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
2 Years Ago
Fix #SERVER error
2 Years Ago
merge from main -> analytics_server_profling
2 Years Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
2 Years Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
2 Years Ago
Change decay of all 4 barricades to 15 minutes
2 Years Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
2 Years Ago
Stone barricade protection value didn't save
2 Years Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
2 Years Ago
Also ensure it doesn't do higher damage against high walls & external walls
2 Years Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
2 Years Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
2 Years Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
2 Years Ago
merge from main -> optimize_sqlite_fastmode
2 Years Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
2 Years Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
2 Years Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
2 Years Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
2 Years Ago
Codegen
2 Years Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
2 Years Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
2 Years Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
2 Years Ago
Fix pooling warning message
2 Years Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
2 Years Ago
Move packets per type from JSON to seperate CSV
2 Years Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
2 Years Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
2 Years Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
2 Years Ago
Fix #CLIENT compilation errors
2 Years Ago
Switch gameplay events to also use new bulk uploading api
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
S2P airfield
2 Years Ago
S2P launch site
2 Years Ago
Re-apply CS 97577 (modify launch site scene)
2 Years Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling