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4,179 Commits over 1,157 Days - 0.15cph!

2 Years Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
2 Years Ago
Implement compacting array of meshes when expanding but it still sucks
2 Years Ago
Merge global_networked_bases -> aux2
2 Years Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
2 Years Ago
Enable instancing for locker & TC
2 Years Ago
Network++ up to 2500 to avoid conflicts on aux2
2 Years Ago
Garage door uses normal rendering in network range
2 Years Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
2 Years Ago
Cleanup GlobalNetworkHandler
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
2 Years Ago
Manually set "globalBuildingBlock" for all building block prefabs
2 Years Ago
Remove magic "is BuildingBlock"
2 Years Ago
Convert sleeping bag and bed
2 Years Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
2 Years Ago
Converted conditional model prefabs
2 Years Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
2 Years Ago
Furnace lit material
2 Years Ago
Fix ConstructionPlaceholder renderers not being removed
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Remove EmissionToggle component on instanced prefabs Prevent PlanterBox from trying to update material when instanced
2 Years Ago
Re-convert cliffs as InstancedMeshFilter was missing from RendererLOD for some reason
2 Years Ago
Fix formatting of debug of renderers
2 Years Ago
Fix PrefabPreProcess using Cast<> instead of OfType<> Add debug command to print all renderers and number of meshes they are rendering
2 Years Ago
Client & Server compile fixes
2 Years Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
2 Years Ago
Prefabs updated after removing field
2 Years Ago
Remove "HideInsideNetworkRange" field
2 Years Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
2 Years Ago
Workshop skins work (but a hacky way)
2 Years Ago
Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached Start with to handle workshop skins
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Convert rug, landmind & floor spikes
2 Years Ago
Right click option will handle multiple selected prefabs
2 Years Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
2 Years Ago
Manually convert doors and mark as "normal rendering in network range"
2 Years Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
2 Years Ago
Don't run OnPreCull unless in playmode (errors)
2 Years Ago
One inverted bool convar = hour of debugging
2 Years Ago
Manually convert doors
2 Years Ago
Convert some building prefabs & mats
2 Years Ago
Fix prefab converter, add option for some building prefabs
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cherry pick 84602 (BeginWrite called twice)
2 Years Ago
Cleanup
2 Years Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called