4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> globl_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move team invite from server raycast to clientside to improve reliability of team invite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implement rest of item volume
Fixes
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                More fixes and cherrypicks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick the backpack assets and fix them up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save instanced render distance convar
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_backpacks_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix craft amount reseting to `1` each time you craft more than 1 item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick 
88308 and 
88309 (MaterialPropertyBlock not rebuilding after resize)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix 2021 branch compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                update global_networked_bases/2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                Command to manually expand render buffers
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable "fastMode" on cached browser sqlite database
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix #SERVER in TriggerWorkbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE presumably when sending an entity that is destroyed on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> trap_optimize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix server failing to startup due to heightmap being large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cooldown missing from shotgun trap after it fires
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length
Added support for variable length on byte[] and all string methods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> threadsafe_protobuf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix byte[] being read with uint length but being written with var int length
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ddraw.capsule
Add ability to specify rotation of ddraw.box
Add ability to overwrite distaneFade and zTest for most ddraw
Add "help" to ddraw to show the arguments in F1 console
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Try to merge main -> wire_tool_reconnect again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> wire_tool_reconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send global update the next frame (to account for parenting after the entity is spawned)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert brutalist prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add editor tool to convert brutalist only to instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does
Ensure stream position is correctly offset when writing strings & variable length int
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▄▌ ▍█ ▋▍▇▇▋ ▉ ▄▊▌▅, █▉▋▄▇ ▍▇ ▌▊▇▆ ▌ ▇▅▍ ▇▄▅▇▊▍ ▊▉▌▋ ▅█▉▇ ▍▉▌ ▆█▌ █▆█▌▇█ ▅▅▊▆▍▊▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added [ThreadStatic] to staticBuffer
Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf
Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite
Move Defines to Rust.Data and rename to NetworkDefines
Update references to account for moved Defines.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix armored door not being blocked by debris
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase building block trigger  of debris so that wall debris will block building of floors attached to the same point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> trap_optimize