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4,179 Commits over 1,157 Days - 0.15cph!

2 Years Ago
Fix escaping in JSON serialization
2 Years Ago
Remove duplicate key in server_performance
2 Years Ago
Fix "unlock_all_skins" not working
2 Years Ago
Don't log assembly name when resolving harmony mod assemblies Cache the oxide type so it doesn't keep resolving assemblies
2 Years Ago
Try catch each process individually as some are inaccessible
2 Years Ago
Use assembly qualified name when grabbing oxide type
2 Years Ago
Remove some junk logging
2 Years Ago
merge from main -> gameplay_metrics
2 Years Ago
Include system ram usage in UpdateServerInformation
2 Years Ago
Include number of entities
2 Years Ago
Fix compile error in CLIENT mode
2 Years Ago
Show system memory usage in serverinfo convar
2 Years Ago
Include harmony mod version
2 Years Ago
Ensure nextFlushTime is set when skipping sending performance Fix flush errors in CLIENT + SERVER mode
2 Years Ago
Don't send server performance from servers with no players & with stats disabled
2 Years Ago
Submit server performance hourly on servers with stats disabled & per minute on servers with stats enabled
2 Years Ago
Log how long it takes to flush performance info
2 Years Ago
Log list of oxide mods if oxide is installed via reflection Log list of harmony mods Log other rust server processes & their memory usage Log number of bots
2 Years Ago
Fix PerformanceLogging using Free() instead of FreeList()
2 Years Ago
merge from main -> gameplay_metrics
2 Years Ago
Fix invalid operation exception in antihack.cycle
2 Years Ago
Remove redundant EventRecord when sending pending items Don't include empty list for weapons with no attachments
2 Years Ago
Don't run aggregates unless stats are enabled
2 Years Ago
Fixed lots of mislabeled events
2 Years Ago
Wrong using statement removed
2 Years Ago
Also include network in & out in server performance
2 Years Ago
Include hostname when submitting server performance
2 Years Ago
Fix high frequency stats not being disabled independantly of normal stats via convar
2 Years Ago
Include amount of players online but not in a team
2 Years Ago
Serialize list of online teams every hour
2 Years Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
2 Years Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
2 Years Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
2 Years Ago
Fix quarry counting diesel fuel as "produced"
2 Years Ago
PendingItem aggregate was missing pooling implementation
2 Years Ago
Fix crafted items missing steamid of user crafting them, add try catch
2 Years Ago
Fix NRE when submitting item definitions
2 Years Ago
Fix crafting not including result item in consumed materials Track when chinook crate is spawned & killed
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Reapply changes manually
2 Years Ago
Subtract 80731 because it changed a bunch of unrelated things?
2 Years Ago
Use bounds to find monument instead of looking for the connected spawner
2 Years Ago
Store attachments on weapon Always store victim's hotbar
2 Years Ago
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2 Years Ago
Fix NRE in OnLootContainerDestroyed
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Changing long -> EntityId & ItemId but not completely done
2 Years Ago
Changed every network id & item uid from uint to long
2 Years Ago
Fixed ores counting as produced & smelted products counting as consumed