4,131 Commits over 1,219 Days - 0.14cph!
Fix sleeping bag markers reseting cooldown every time the map is opened
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
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Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
Double resolution of wooden signs to match painting signs
Add test for disabling components & fix codegen since "test" convar name changed
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it
Add ability to use 'enabled' field to enable/disable CUI components
Additional fixes to make components update
Codegen CUI test command
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Fix analytics serialization error when object is serialized as a field
Fixed steam nicknames not working due to expiry checking the wrong way
Convert infinite ammo editor convar into normal convar
Synced to server with clientinfo
Only works if you are admin or developer
Infiniteammo convar no longer saved automatically
Fix vending machines giving out greater than max stack size after restart
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Add explicit linking of corpses to their spawn groups
Mark loot in train tunnels as 'tunnel' or 'tunnel_stop'
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Include "quitting" tag when errors are logged while rust is quitting
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Add description to command
Add `skin_radius skin radius` command
Add `skin` optional parameter to BuildingBlock.ChangeGrade
Reimplemented authradius & deauthradius without auth rafactoring
Reapply analytics that got squashed in merge
Merge from main -> authradius_cmd
Fix lag caused by iterating friends when opening "give auth" ui
Compile fix from plastic undoing code
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Update sentry client-staging key to old dsn
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Fix not writing normal characters when escaping string
Ignore NPCs when calculating aggregate items on a server
Fix sentry looking for outdated "main" branch, instead look for release via "experimental/release" & "release"
Merge from main -> gameplay_metrics
Fix loot marked as "not in monument" when category is an empty string
Set category of loot from powerlines as "powerline"
Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
Only show steam nickname if your friend is on your team or is friendly in contact system
Fix potential NRE in LogItemsLooted()
Try to fix NRE by logging when an invoke with a null action is added
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Replace forward slashes in branch with dashes
Include server address & version when reporting client errors
Merge from main -> gameplay_metrics