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4,131 Commits over 1,219 Days - 0.14cph!

3 Years Ago
Basic manual force calculations
3 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
3 Years Ago
Add electric airship engine (aka mini windmill)
3 Years Ago
Only run fixedupdate on server
3 Years Ago
Make the airship rigidbody kinematic and control with scripts
3 Years Ago
Add entities to airship as they are built
3 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
3 Years Ago
render batching finally disables, add trigger parent to airship
3 Years Ago
Defer disable render batching
3 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
3 Years Ago
1 second delay before converting base into airship rather than do it properly
3 Years Ago
Give balloon engine some starting hp
3 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
3 Years Ago
Create airship entity when a balloon is added to a base
3 Years Ago
Disable render batching for building blocks on airships & rearrange folders
3 Years Ago
Disable throwIfSymbolsAreNotMatching
3 Years Ago
Merge from main -> harmony_qol
3 Years Ago
Update manifest & add building blocked volume to balloon engine
3 Years Ago
Fix balloon engine item
3 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
3 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
3 Years Ago
#SERVER fixes & more refactoring
3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Merge from main -> player_movement_rpc
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
Nevermind we don't need to calculate conditional models clientside
3 Years Ago
Handle entity links in seperate manager with an octree rather than physics lookups
3 Years Ago
Move LoadEntities() call in CustomNetworkHandler
3 Years Ago
Custom renderer works with Matrix4x4 rather than position only
3 Years Ago
Apply more fixes lost to git & now works from server
3 Years Ago
Redo missing code that got lost to the git gods
3 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
3 Years Ago
Merge from main -> performance_sampling
3 Years Ago
Move attachment item slots closer together in UI
3 Years Ago
GameUI.Inventory
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Fix attachment slots being out of order in UI
3 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
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3 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
3 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
3 Years Ago
Fix memory cells not reducing passthrough power by 1
3 Years Ago
Merge from main -> xor_passthrough_fix
3 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
3 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
3 Years Ago
Fix weapons not able to be dragged and swapped
3 Years Ago
Clear ping queue when closing main menu
3 Years Ago
Disable ping cache lookup for normal steam queries