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4,131 Commits over 1,219 Days - 0.14cph!

3 Years Ago
Disable cache & hide empty servers by default
3 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
3 Years Ago
Prioritize querying servers that have not being queried before
3 Years Ago
More fixes for sorting not being applied after querying server for ping
3 Years Ago
Added 'clear_browser_cache' to reset the cache
3 Years Ago
Sort servers when ping is updated & set logging as editor only
3 Years Ago
Toggling "Use Cache" will refresh server browser
3 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
3 Years Ago
Allow all versions of servers in editor server browser
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
Fix hazmats being attachable to weapons
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
3 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
3 Years Ago
Fix ping showing as int.maxvalue
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
Fix NativeArray.Resize from merge
3 Years Ago
Fix FPNativeList after merge
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
3 Years Ago
3 Years Ago
Merge from main -> client_stall_detection
3 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
3 Years Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
3 Years Ago
Mismatched folders & disable all full memory flags
3 Years Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
3 Years Ago
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3 Years Ago
Fixed XOR switches passing through power without subtracting consumption
3 Years Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
3 Years Ago
Swap icons for active usage vs potential usage in tooltip
3 Years Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
3 Years Ago
Disable prototype that renders giant cube of building blocks
3 Years Ago
Add CustomEntityRenderer component to main camera prefab
3 Years Ago
Fixed rendering at inconsistant positions due to compute buffer type
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Can right click attachments onto held weapon
3 Years Ago
Block equipping broken attachments onto weapons
3 Years Ago
Can drag attachments directly onto weapons to swap them
3 Years Ago
Rearranged turret TargetScan() to early exit before raycasts
3 Years Ago
Add console command to spawn multiple linked IO entities
3 Years Ago
Fixed flashlights & laser attachments not working in turrets
3 Years Ago
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
3 Years Ago
Benchmark for corpses except they don't render
3 Years Ago
Use lowest LOD for building blocks
3 Years Ago
Spread out fireballs on screen
3 Years Ago
Created benchmark for fireballs
3 Years Ago
TogglePlayerMovement Client RPC
3 Years Ago
More placeholder stuff
3 Years Ago
Rendering but no color or rotation
3 Years Ago
Attempt to enable instancing in standard shader