4,131 Commits over 1,219 Days - 0.14cph!
Merge from main -> canvas_disabler
Added "Use Cache" button back to server browser
Server queries get disposed properly and cancelled when a new one is launched
Fixed errors when merging
Merge from main -> cached_server_browser
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
Added InstancedEntityRenderer to render entities without gameobjects
Send reduced information about building blocks to the client and track in custom network manager
Use Camera.onPreRender vs OnPreRender() magic hook
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
Merge from main -> performance_sampling
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
Merge from main -> performance_sampling
Perf 6 will show CPU time of various unity update methods
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Fix modded server combatlog NRE
Fixed NRE from rendertunnels command
Fix moving hotbar items into sleeper moving into your own inventory
Merge from main -> item_move_fixes
Scene2Prefab horse loot panel
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
Added furnace ui loot panels to scene
Added extra slots to horse lootpanel in loot panel scene
Change item.info.stackable to item.MaxStackable() throughout code
Fix renderlabs & monuments not working on client when no game mode is active
Fix furnace progress bar flickering
Merge from main -> item_move_fixes
Early exits when ESPCanvas is disabled
Merge from main -> canvas_disabler
Dictionary cache for usernames to optimize team ui (it grabs username every frame)
Cherrypick more #CLIENT fixes
Fixed #Client errors, improved client prediction of progress bar
Icon sprite wasn't included in commit
Progress bar when smelting items, new burning icon for items
Cook all slots at once rather than the 1st slot, then the 2nd slot, etc
merge from main -> furnace_ui_rework
Merge from main -> cached_server_browser
Merge from main -> cached_server_browser
Merge from main -> map_encryption
Allow admins to use printpos & such in hardcore
Fix rendermap NRE on client when no gamemode is loaded
Tech tree more expensive in hardcore
+50% T1
2x T2
4x T3
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Merge from main -> hardcore
Merge from main -> item_move_fixes