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4,032 Commits over 1,127 Days - 0.15cph!

2 Years Ago
Iniital fixes after code review
2 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
2 Years Ago
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Log warning instead of exception incase it kicks people off the server as they connect
2 Years Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
2 Years Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret
2 Years Ago
Fixed computer station UI missing scaling component
2 Years Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
2 Years Ago
Add changeset to server tags "cs{changeset}"
2 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
2 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
2 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
2 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
2 Years Ago
Use seperate interval for performance on server (1 min)
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
2 Years Ago
Fixed items being dropped in world instead of destroyed
2 Years Ago
Fix analytics error in editor
2 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
2 Years Ago
Logged missions, underwater crates, buying vehicles & horses, gambling
2 Years Ago
Log active scene
2 Years Ago
Enable server performance metrics
2 Years Ago
More fixes
2 Years Ago
Fixes
2 Years Ago
Log projectile hits as well as misses
2 Years Ago
Move AzureWebInterface to new .cs file
2 Years Ago
Remove LINQ calls from IsAuthed()
2 Years Ago
Merge from main -> gameplay_analytics
2 Years Ago
Comment
2 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
2 Years Ago
Typo on indexes & added damage_type to damage log
2 Years Ago
Add indexes to sqlite table for user wipe ids
2 Years Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
2 Years Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
2 Years Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
2 Years Ago
Add wipe id to every server data point & send server info when server starts up
2 Years Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
2 Years Ago
Don't log events unless AnalyticsSecret is set
2 Years Ago
Save respawnid of player on server to persist across restarts
2 Years Ago
Custom json serialization to avoid GC hell
2 Years Ago
Lots of small fixes
2 Years Ago
Fix compile errors
2 Years Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
2 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
2 Years Ago
Log making beds & campers public / private