userJake_Richcancel
reporust_rebootcancel

4,032 Commits over 1,127 Days - 0.15cph!

2 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
2 Years Ago
Switch screen size to use Display & save some additional convars
2 Years Ago
Applied changes from code review
2 Years Ago
Add flush_anlytics command & codegen
2 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
2 Years Ago
Reapply removed #if CLIENT
2 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
2 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
2 Years Ago
Region out gameplay analytics
2 Years Ago
Fixed missing #if CLIENT
2 Years Ago
Log server performance too & double check seperation between client & server stats
2 Years Ago
- Only log client performance when in server - Reuse lists
2 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
2 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix pooling error when multiple furnaces share the same loot panel
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix loop typo & serialize objects as objects instead of strings
2 Years Ago
Revert codelock menu option changes
2 Years Ago
Unlocked codelocks will show "Change Code" as default option
2 Years Ago
Loop through frametimes from highest to lowest
2 Years Ago
Apply more stuff from main thread & add session id
2 Years Ago
Disable networkCache for codeLocks to avoid "pooling errors"
2 Years Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
2 Years Ago
Grab hardware info on main thread & fix analytics not sending on client
2 Years Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
2 Years Ago
Splitting uploader to be client or server
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix sleeping bag clusters not showing
2 Years Ago
Merge from main -> map_optimize
2 Years Ago
Fix entity menu options only sorting when codelock was attached
2 Years Ago
Only show "Unlock" as default option if player is authed on TC
2 Years Ago
Fixed corpse backpacks not using item based despawning
2 Years Ago
Whoops, compile fix
2 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
2 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
2 Years Ago
Split client & server metrics + compile fixes
2 Years Ago
Added more graphics settings
2 Years Ago
Include every graphics setting
2 Years Ago
Base of client & gameplay analytics
2 Years Ago
Allow cloning of food (corn, pumpkins, potatos) at a slightly earlier stage
2 Years Ago
Change "Lower to bottom floor" to "Top Floor" / "Bottom Floor" & make it the default option for elevators
2 Years Ago
Dropped item containers (not corpse backpacks) will always take 2 hours to despawn regardless of contents Added "itemdespawn_container_scale" convar which defaults to 2
2 Years Ago
Don't spawn fireballs when minicopter / scrap heli dies to decay
2 Years Ago
Fixed search for auto turret authorize reseting after each player is clicked
2 Years Ago
Also show "you died first" if you are wounded
2 Years Ago
Door shows "Unlock" as default option when you don't have the code Codelock networks when you have entered the code Phrases
2 Years Ago
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
3 Years Ago
Use HashSet for deathmarker clusters as well
3 Years Ago
Merge from main -> map_optimize