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4,032 Commits over 1,127 Days - 0.15cph!

2 Years Ago
Changing long -> EntityId & ItemId but not completely done
2 Years Ago
Changed every network id & item uid from uint to long
2 Years Ago
Fixed ores counting as produced & smelted products counting as consumed
2 Years Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
2 Years Ago
Add ingredients to item definitions
2 Years Ago
Fix compilation error from git missing half the commit?
2 Years Ago
Split recycler method into two methods & include the source + dest item when recycling (to group product of recycling per item recycled)
2 Years Ago
Fix damage being logged for scientists / npc but no player involved Change damageType from int to string
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Don't log the individual ingredients used for crafted (can use joins in db later)
2 Years Ago
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics Push aggregate items (inluding upkeep) every 60 minutes instead of every minute Change "UploadPendingItems" from task to coroutine
2 Years Ago
Fix conditional compile causing unreachable code
2 Years Ago
Fixed ability to set process priority with IL2CPP on windows
2 Years Ago
Remove "Starting to aggregate players" spam
2 Years Ago
Log workbench level when the craft was started instead of when the craft ends
2 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
2 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
2 Years Ago
Push server info every hour instead of once at startup
2 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
2 Years Ago
Log player who dropped item & log the player when it despawns
2 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
2 Years Ago
Log item definitions on startup
2 Years Ago
Add 'stats_blacklist' convar to manually exclude events Update analytics urls Add 'pending_analytics' convar to get the amount of pending events Add 'high_freq_stats' convar to disable common high frequency events Enable saving for analytics convars
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Added cpu_priority & cpu_affinity console commands
2 Years Ago
Merge from main -> cpu_affinity_test
2 Years Ago
Fix single wood door not using deploy whitelist
2 Years Ago
Merge from main -> door_deploy_fix
2 Years Ago
Fix crafting ingredients being marked as produced instead of consumed
2 Years Ago
Fix error when logging server performance Check if AnalyticsSecret is empty rather than null Using the staging api for server analytics
2 Years Ago
Remove redundant using statements causing compile errors
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Fix compile error
2 Years Ago
Fix memorystream pooling
2 Years Ago
Small refactor
2 Years Ago
Store wipeid in json instead
2 Years Ago
Merge from sav_extra_json
2 Years Ago
Remove wipeid as an optional parameter
2 Years Ago
Add json string to .sav to store optional parameters
2 Years Ago
Compile fix
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
2 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
2 Years Ago
Made the type in two places
2 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
2 Years Ago
Refactor after code review
2 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
2 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
2 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
2 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>