userJake_Richcancel

2,344 Commits over 701 Days - 0.14cph!

7 Months Ago
Cherrypick the backpack assets and fix them up
7 Months Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
7 Months Ago
Compile fix
7 Months Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
7 Months Ago
Save instanced render distance convar Codegen
7 Months Ago
merge from main -> hackweek_backpacks_2
7 Months Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
7 Months Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
7 Months Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
7 Months Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
7 Months Ago
Fix 2021 branch compile error
7 Months Ago
update global_networked_bases/2021
7 Months Ago
Command to manually expand render buffers
7 Months Ago
merge from main -> global_networked_bases
7 Months Ago
Enable "fastMode" on cached browser sqlite database
7 Months Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
7 Months Ago
Fix #SERVER in TriggerWorkbench
7 Months Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
7 Months Ago
Fix NRE presumably when sending an entity that is destroyed on startup
7 Months Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
7 Months Ago
merge from main -> trap_optimize
7 Months Ago
Fix server failing to startup due to heightmap being large
7 Months Ago
Fix cooldown missing from shotgun trap after it fires
7 Months Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
7 Months Ago
Subtract the subtract
7 Months Ago
Merge from main -> threadsafe_protobuf
7 Months Ago
Fix byte[] being read with uint length but being written with var int length
7 Months Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console
7 Months Ago
Regen protobuf
7 Months Ago
Try to merge main -> wire_tool_reconnect again
7 Months Ago
Merge from main -> wire_tool_reconnect
7 Months Ago
Send global update the next frame (to account for parenting after the entity is spawned)
7 Months Ago
Merge from main -> global_networked_bases
7 Months Ago
Convert brutalist prefabs
7 Months Ago
Add editor tool to convert brutalist only to instancing
7 Months Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
7 Months Ago
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7 Months Ago
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7 Months Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
7 Months Ago
Fix armored door not being blocked by debris
7 Months Ago
Increase building block trigger of debris so that wall debris will block building of floors attached to the same point
7 Months Ago
Merge from main -> trap_optimize
7 Months Ago
Add `auto_turret_budget_ms` and `gun_trap_budget_ms` to configure the budgeting (default 0.5ms per frame)
7 Months Ago
.meta file
7 Months Ago
Move AutoTurret to PersistantObjectWorkQueue<> (instead of invokes that requeue each frame) Add `GunTrapScanWorkQueue` to make shotgun traps budgetted to 0.5ms / frame Register turrets & shotgun traps with their budgeted queues when they are spawned & unregister when destroyed
7 Months Ago
Change List<> in PersistantObjectWorkQueue to ListHashset<> (incase many entities in the "queue" cause a slowdown) Iterate with the Array instead of ListHashSet[] because of comment claiming Array[] is 2x faster to iterate than List<> (in mono?)
8 Months Ago
Optimize shotgun traps by using the TC of the shotgun trap instead of the player it is trying to shoot at Cache the TC for 3 seconds in shotgun trap (we still check auth normally)
8 Months Ago
Optimize turrets on the server by caching if there are any un-authed target in range & skip scanning targets if that is the case Mark auth as dirty when players are removed from auth or come into trigger range while unauthed Add Action onto TriggerBase for OnEntityEnterTrigger() and OnEntityLeaveTrigger()
8 Months Ago
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