userJake_Richcancel

5,402 Commits over 1,522 Days - 0.15cph!

4 Months Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
4 Months Ago
Add apartment lock to manifest
4 Months Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
4 Months Ago
Codegen command name
4 Months Ago
Convert some of the apartments furniture into entities
4 Months Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
4 Months Ago
Commands for `rentroom {room}` and `checkoutroom`
4 Months Ago
Print in chat when they get a room until we sort out conversation fully
4 Months Ago
Remove more junk from prototype room number prefab
4 Months Ago
Implement protobuf data for room numbers
4 Months Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
4 Months Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
4 Months Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
4 Months Ago
Somehow apartment vendor loadout got deleted
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
Fix .meta files that were trying to create random folders
4 Months Ago
Update manifest.asset
4 Months Ago
Codegen
4 Months Ago
Codegen
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
Add apartment vendor to monument
4 Months Ago
4 Months Ago
Fix apartment room prefabs
4 Months Ago
Configure apartment vendor
4 Months Ago
Conversation
4 Months Ago
More functionality and fixes
4 Months Ago
4 Months Ago
Apartment vendor conversation
4 Months Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
4 Months Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
4 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
4 Months Ago
Start making conversation for apartment vendor NPC
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
Make apartment entity class partial for codegen
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
4 Months Ago
4 Months Ago
Made logging editor only
4 Months Ago
.meta files
4 Months Ago
Add purchase price for apartments (placeholder values)
4 Months Ago
Apply tax to hqm & sulfur
4 Months Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
4 Months Ago
Swap the apartment rooms from static prefabs to entities
4 Months Ago
Add new entities to manifest
4 Months Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
4 Months Ago
Add code for apartment rooms and the apartment building controller
4 Months Ago
Add apartment complex to Scene top context menu