userJake_Richcancel

5,503 Commits over 1,553 Days - 0.15cph!

4 Months Ago
Add orchid wind disabled materials
4 Months Ago
Apply lower LOD materials to hemp prefabs
4 Months Ago
Make wind disabled versions of hemp materials
4 Months Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
4 Months Ago
Make lower LOD material variants of the berry plants with wind disabled
4 Months Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
4 Months Ago
merge from cpu_batching_submesh -> main
4 Months Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
4 Months Ago
merge from cpu_batching_submesh -> main
4 Months Ago
Fix compile error after merge
4 Months Ago
merge from main -> cpu_batching_submesh
4 Months Ago
Codegen
4 Months Ago
merge from main -> cpu_batching_submesh
4 Months Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
4 Months Ago
Fix submesh bypass per prefab being inverted
4 Months Ago
Enable submesh batching on shipping container
4 Months Ago
Only enable submesh batching on certain assets instead of every single one
4 Months Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
4 Months Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
4 Months Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
4 Months Ago
Delete unused Combine() overload from MeshRendererData
4 Months Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
4 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
4 Months Ago
Fix all the compile errors
4 Months Ago
Fixes for assigning guests
4 Months Ago
Add PickAFriend dialog to the apartment rent terminal
4 Months Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
4 Months Ago
Add minimum rent to apartment prefabs
4 Months Ago
Fix "Rent Due" not showing
4 Months Ago
Fix "Rent Due" vital not being assigned the correct type
4 Months Ago
Fix penthouse apartment hull being hidden when not rented
4 Months Ago
Update manifest
4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
4 Months Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
4 Months Ago
merge from fix_dynamic_occlusion_pausing -> main
4 Months Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
4 Months Ago
Don't run upkeep for non-rented apartments
4 Months Ago
merge from fix_c4_deployable_damage -> main
4 Months Ago
Fix C4 & satchels doing 2x damage to the deployable it's attached to - was doing splash damage + direct damage to the entity it's parented to if it was a deployable (stuff like workbenches, not building blocks, doors or anything you would be raiding) - fixed by skipping splash damage on the entity it's attached to so it only does direct damage
4 Months Ago
merge from dump_prefabpreprocess -> main
4 Months Ago
Add `dumppreprocess` to specifically dump the list of prefabs inside prefabpreprocess & their component counts - will also be included when running full `dump` command
4 Months Ago
merge from fix_dump_dontdestroyonload -> main
4 Months Ago
Refactor dumping objects per scene into separate folders because it was copy pasted between `dump` and `dumprootobjects`
4 Months Ago
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
4 Months Ago
4 Months Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
4 Months Ago
Switch loot panel for apartment upkeep terminal to new one
4 Months Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent