4,458 Commits over 1,249 Days - 0.15cph!
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Compile error
Add "Estimate Ping" button to browser
Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
Parse region tag out in serverinfo
return IPingRegion instead of a string
fix region code not set inside tags
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
Add `ping_test` command to find the region with lowest latency
Hardcode endpoints for testing
Refactor what packets are ordered into `PacketOrdering.cs`
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
Reapply CS
92766 without the StartWrite( PacketId ) change
Merge from main -> full_server_demos
Fix some more fields only present on CLIENT
- BasePlayer
- MarketPlace
- Demos
- DemoItem
- BaseEventUI
- CardGameUI
Fix server compile error (keep door trigger box serializable)
Fix merge addition in Door.cs
Merge from main -> editor_compare_client_server_fields
Merge from main -> editor_compare_client_server_fields
Merge from main -> harmony2
Merge from main -> rpc refactor_2
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
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Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
Add Rust.Harmony.Interfaces back because it somehow got deleted
Add Rust.Harmony.Loader which contains the actual modloader
Load Rust.Harmony.Loader with reflection
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Cherrypick disable assembly validation
Switch to net framework 4.5.2 version of harmony dll
Disable assembly version validation
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Merge from main -> optimize_rpc_src_connection/refactor_2
Test upgrade to harmony 2.3.1.1
Merge from main -> full_server_demos
Fix NRE if trying to send inventory update while dead
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
Easier to fix merge conflicts manually