userJake_Richcancel

4,053 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
Cherrypick 87094 (createprefab debug revert)
1 Year Ago
Undo "CreatePrefab" debug changes accidently commited
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
1 Year Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
1 Year Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cherrypick 87026 (--normal-rendering order change)
1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Tweak after merge
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main -> analytics_aug_23
1 Year Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
1 Year Ago
Disable instancing when upgrade gibs effect is happening
1 Year Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
1 Year Ago
Ensure everything is disabled when `--normal-rendering` is set
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge color_overrides -> global_networked_bases
1 Year Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
1 Year Ago
Merge multidraw convar fix
1 Year Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
More work on getting colors working
1 Year Ago
Include customColor in GlobalUpdate & send update when building block color is changed
1 Year Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing