userJake_Richcancel

4,438 Commits over 1,249 Days - 0.15cph!

2 Years Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
2 Years Ago
Add skinned backpack mesh
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
merge from main -> backpacks
2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Add BackpackContents container type to LocalPlayerItemContainer
2 Years Ago
Merge from main -> backpacks
2 Years Ago
▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
2 Years Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
2 Years Ago
merge from main -> globl_networked_bases
2 Years Ago
Move team invite from server raycast to clientside to improve reliability of team invite
2 Years Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
2 Years Ago
Generate manifest
2 Years Ago
Implement rest of item volume Fixes Codegen
2 Years Ago
More fixes and cherrypicks
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
2 Years Ago
Compile fix
2 Years Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
2 Years Ago
Save instanced render distance convar Codegen
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
2 Years Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
2 Years Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
2 Years Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
2 Years Ago
Fix 2021 branch compile error
2 Years Ago
update global_networked_bases/2021
2 Years Ago
Command to manually expand render buffers
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Enable "fastMode" on cached browser sqlite database
2 Years Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
2 Years Ago
Fix #SERVER in TriggerWorkbench
2 Years Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
2 Years Ago
Fix NRE presumably when sending an entity that is destroyed on startup
2 Years Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
2 Years Ago
merge from main -> trap_optimize
2 Years Ago
Fix server failing to startup due to heightmap being large
2 Years Ago
Fix cooldown missing from shotgun trap after it fires
2 Years Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
2 Years Ago
Subtract the subtract
2 Years Ago
Merge from main -> threadsafe_protobuf