userJake_Richcancel

5,472 Commits over 1,553 Days - 0.15cph!

2 Years Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
2 Years Ago
Rebuild server browser when ping estimation is turned on / off
2 Years Ago
Merge from main -> ping_estimation_fallback
2 Years Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
2 Years Ago
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
2 Years Ago
Show cached ping for servers that have ping estimation off but apply a penalty - 300 ping penalty for sorting (still shows ping in browser even if it's faked) - ping shows yellow in browser instead of white
2 Years Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
2 Years Ago
Add hot reload package
2 Years Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
2 Years Ago
merge from fix_ping_estimation_dispose -> main
2 Years Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
2 Years Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
2 Years Ago
merge from runtime_profling_presets -> main
2 Years Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
2 Years Ago
merge from runtime_profiling_double_physics -> main
2 Years Ago
Fix physics stats being doubled on every frame FixedUpdate runs
2 Years Ago
merge from fix_runtime_profiling_update -> main
2 Years Ago
Fix update, late update, physics & fixed update counters not being reset on the server
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Reconvert prefabs excluding RendererLOD
2 Years Ago
Cherrypick moss prefabs
2 Years Ago
Skip RendererLOD for now
2 Years Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
2 Years Ago
Merge from main -> biome_visuals_2
2 Years Ago
Merge from fix_barricade_subway_entrance -> main
2 Years Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
2 Years Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
2 Years Ago
Merge from main -> fix_barricade_subway_entrance
2 Years Ago
merge from editor_count_components -> main
2 Years Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
2 Years Ago
merge from simulate_compile_errors -> main
2 Years Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
2 Years Ago
Merge from runtime_profiling_update_markers -> main
2 Years Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
2 Years Ago
Merge from runtime_profiling_update_markers -> main
2 Years Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
2 Years Ago
merge from runtime_profiling_entity_csv -> main
2 Years Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
2 Years Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
2 Years Ago
Merge from qol_building_preview_lerp_snapping -> main
2 Years Ago
2 Years Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
2 Years Ago
Merge from analytics_junkyard -> main
2 Years Ago
Add analytics when cars are shredded in junkyard
2 Years Ago
Merge from fix_barricade_subway_entrance -> main
2 Years Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
2 Years Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
2 Years Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
2 Years Ago
Merge from fix_batching_rainbow_logs -> main
2 Years Ago
Missed removing the old early exit