4,510 Commits over 1,249 Days - 0.15cph!
    
    
    
        
            
            
            
                
                merge from main -> sleeping_bag_delete_tooltip
                
                
                
                
             
         
        
            
            
            
                
                Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime
Move refactoring / cleanup
                
                
                
                
             
         
        
        
            
            
            
                
                Fix bag quota counting too many bags
Added toast when you assign a bag to another player
                
                
                
                
             
         
        
            
            
            
                
                Change "bag gifting" option to from "friends" -> "teammates"
                
                
                
                
             
         
        
        
            
            
            
                
                Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
                
                
                
                
             
         
        
            
            
            
                
                Start cleaning up code and move to properly named branch
                
                
                
                
             
         
        
            
            
            
                
                Show tooltip if a player doesn't hold down the button to delete a bag
                
                
                
                
             
         
        
            
            
            
                
                Include biome of building block when color is applied
                
                
                
                
             
         
        
            
            
            
                
                Analytics for color of shipping container when built with last used color or when recolored with spray can
                
                
                
                
             
         
        
            
            
            
                
                Analytics when a player unclaims their bag / bed
                
                
                
                
             
         
        
            
            
            
                
                Block switching hotbar item while context menu is open
                
                
                
                
             
         
        
            
            
            
                
                Fixed setting context menu binds occasionally resetting normal binds
                
                
                
                
             
         
        
            
            
            
                
                Add default binds for +prevskin and +nextskin
                
                
                
                
             
         
        
            
            
            
                
                Fix wiretool showing sleeping bag quota
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> respawn_changes
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> skinradius_cmd
                
                
                
                
             
         
        
            
            
            
                
                Don't upload stats in the editor, however keep rest of serialization code
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling in PlayerAggregate
                
                
                
                
             
         
        
            
            
            
                
                Log items in hotbar, worn clothing & active item
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bags not actually being assigned to other players
                
                
                
                
             
         
        
            
            
            
                
                Ensure sleeping bag quota is counted across server restart as well as when placed down
                
                
                
                
             
         
        
            
            
            
                
                Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when opening map with sleeping bag on it
                
                
                
                
             
         
        
            
            
            
                
                ▉▉█▌▌ ▋▇▊▊ ▆▍ ▇▊ ▄▆█▆▅▊▉▅ ▉▄ █ ▄▍▌▋▅▆ ▍▌▊▉ ▊▊ ▅▋'▌ ▄▋▌▆▄ ▉▍▅▋ ▊▊█▄ ▆▄ ▅▄ █▍▋ ▍▍▉█ █ ▇▅▋▅ █▉▇█▆▊ ▌▆ ▇▄▌▄ ▋▅▄▉▋ ▌▉▊ ▇▊▅▅▍▍▄ ▆▇▌▋ █▆▄▇▅▇▍
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▋▊█ ▍▌▅▉▌▆▉▍ ▉▉▋▌▉▊ ▆▄▇▍ ▅▍▆ ▍▅▍█▉▉▆█▇▊▆▄▋
                
                
                
                
             
         
        
            
            
            
                
                Split CustomNetworkHandler.cs into two files: one for client & one for server
                
                
                
                
             
         
        
            
            
            
                
                Compile fixes with new network ids and from merge
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> global_networking
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick then fix the key to switch skins being updated in context menu
                
                
                
                
             
         
        
            
            
            
                
                Fix options menu closing when pressing ESC to clear a bind
                
                
                
                
             
         
        
            
            
            
                
                Fix clearing bind with "ESC" clearing default realm (like +use) instead of context menu (+nextskin)
                
                
                
                
             
         
        
            
            
            
                
                Fix cherrypick
Add ConButton for nextskin & prevskin
Update options menu to new button name
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick 
82429 for options menu
                
                
                
                
             
         
        
            
            
            
                
                Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> keybind_system
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull trophies showing "unknown" instead of nothing when no skull is present
                
                
                
                
             
         
        
            
            
            
                
                repair_inventory will repair attachments
                
                
                
                
             
         
        
            
            
            
                
                Context menu will reflect bound keys
Refactor replacing "Alpha" part of keycodes into one function
                
                
                
                
             
         
        
            
            
            
                
                Minor refactor
Option menu support changing keybinds as well as normal binds
Add "next skin" & "prev skin" to options menu
                
                
                
                
             
         
        
            
            
            
                
                Add keybind system to handle systems like context menu
Command `keybind <key> <action>` to set keybinds
Keybinds can define a realm to avoid overwriting keys used in normal gameplay
Save the keybinds in `keys.cfg` file
Apply keybinds to Q & E in upgrade menu
                
                
                
                
             
         
        
            
            
            
                
                Add debris to shopfront too
                
                
                
                
             
         
        
            
            
            
                
                Add debris when vending machine is destroyed
Rotate debris when it is spawned to match vending machine
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> vending_debris_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix bag quota not updating when unclaming camper bed
Fix visual bag quota not updating when you unclaim your bed on the map
Fix sleeping bag item amount not updating if you are holding bag while unclaiming another bag
                
                
                
                
             
         
        
            
            
            
                
                Fix skull trophy not updating when skull is removed
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> streamer_mode_skull
                
                
                
                
             
         
        
            
            
            
                
                Fix nametags & teamui names not updating until the player comes in and out of network range after toggling "use steam nicknames" option