userJake_Richcancel

3,964 Commits over 1,066 Days - 0.15cph!

2 Years Ago
Custom renderer works with Matrix4x4 rather than position only
2 Years Ago
Apply more fixes lost to git & now works from server
2 Years Ago
Using statement should be in #UNITY_EDITOR
2 Years Ago
.meta files
2 Years Ago
Compile fix after merge
2 Years Ago
Merge from main -> experimental
2 Years Ago
ReflectionProbeEx fix
2 Years Ago
Redo missing code that got lost to the git gods
2 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
2 Years Ago
Merge from main -> performance_sampling
2 Years Ago
Move attachment item slots closer together in UI
2 Years Ago
GameUI.Inventory
2 Years Ago
Merge from main -> global_networking
2 Years Ago
Fix attachment slots being out of order in UI
2 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
2 Years Ago
Merge from main -> attachment_item_move
2 Years Ago
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2 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
2 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
2 Years Ago
Fix memory cells not reducing passthrough power by 1
2 Years Ago
Merge from main -> xor_passthrough_fix
2 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
2 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
2 Years Ago
Fix weapons not able to be dragged and swapped
3 Years Ago
Clear ping queue when closing main menu
3 Years Ago
Disable ping cache lookup for normal steam queries
3 Years Ago
Disable cache & hide empty servers by default
3 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
3 Years Ago
Prioritize querying servers that have not being queried before
3 Years Ago
More fixes for sorting not being applied after querying server for ping
3 Years Ago
Added 'clear_browser_cache' to reset the cache
3 Years Ago
Sort servers when ping is updated & set logging as editor only
3 Years Ago
Toggling "Use Cache" will refresh server browser
3 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
3 Years Ago
Allow all versions of servers in editor server browser
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
Fix hazmats being attachable to weapons
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
3 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
3 Years Ago
Fix ping showing as int.maxvalue
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
Fix NativeArray.Resize from merge
3 Years Ago
Fix FPNativeList after merge
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
3 Years Ago
3 Years Ago
Merge from main -> client_stall_detection
3 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
3 Years Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs