userJake_Richcancel

5,197 Commits over 1,492 Days - 0.15cph!

2 Years Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
2 Years Ago
Merge from main -> qol_cached_browser_ping_text
2 Years Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
2 Years Ago
Fix attachments not making sound when added to a weapon inside a backpack
2 Years Ago
Fix backpacks not hiding the tank part of hazmat suits
2 Years Ago
Fix wrapped items being deleted when opened inside backpack
2 Years Ago
Fix item right clicking into backpack after closing the backpack inventory
2 Years Ago
Backpacks will despawn based on the most valuable item inside them
2 Years Ago
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2 Years Ago
Merge from main -> backpacks
2 Years Ago
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2 Years Ago
Include additional performance info about GPUs
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
2 Years Ago
Add a second label for the `...` so the dots are aligned from left to right
2 Years Ago
Show `...` (animated) while waiting for ping from server instead of `?`
2 Years Ago
S2P on oil rigs
2 Years Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
2 Years Ago
Fix lights & alarm not turning off when the crate respawns
3 Years Ago
Fix SERVER compile errors
3 Years Ago
Codegen
3 Years Ago
Subtract 90203
3 Years Ago
Merge from main -> qol_hbhf_dialog
3 Years Ago
Fix compile error when neither SERVER or CLIENT is defined
3 Years Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
3 Years Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
3 Years Ago
Re-run codegen after merge
3 Years Ago
Merge from main -> backpacks
3 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
3 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
3 Years Ago
Fix typo causing all radiation to bypass armor
3 Years Ago
Merge from oil_rig_radiation -> sav244
3 Years Ago
Run Scene2Prefab on both oil rigs
3 Years Ago
Set large oil rig radiation falloff to 40% instead
3 Years Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
3 Years Ago
Change all the blue lights to amber lights
3 Years Ago
Remove locked crate icon from map when any item is removed from a hacked crate
3 Years Ago
Merge from main -> oil_rig_radiation
3 Years Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
3 Years Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
3 Years Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
3 Years Ago
merge from main -> qol_hbhf_dialog
3 Years Ago
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3 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
3 Years Ago
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3 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
3 Years Ago
Fixed dropped item container showing `james` when in streamer mode