userJake_Richcancel

4,510 Commits over 1,249 Days - 0.15cph!

3 Years Ago
Log warning instead of exception incase it kicks people off the server as they connect
3 Years Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
3 Years Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret
3 Years Ago
Fixed computer station UI missing scaling component
3 Years Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
3 Years Ago
Add changeset to server tags "cs{changeset}"
3 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
3 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
3 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
3 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
3 Years Ago
Use seperate interval for performance on server (1 min)
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
3 Years Ago
Fixed items being dropped in world instead of destroyed
3 Years Ago
Fix analytics error in editor
3 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
3 Years Ago
Logged missions, underwater crates, buying vehicles & horses, gambling
3 Years Ago
Log active scene
3 Years Ago
Enable server performance metrics
3 Years Ago
More fixes
3 Years Ago
Fixes
3 Years Ago
Log projectile hits as well as misses
3 Years Ago
Move AzureWebInterface to new .cs file
3 Years Ago
Remove LINQ calls from IsAuthed()
3 Years Ago
Merge from main -> gameplay_analytics
3 Years Ago
Comment
3 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
3 Years Ago
Typo on indexes & added damage_type to damage log
3 Years Ago
Add indexes to sqlite table for user wipe ids
3 Years Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
3 Years Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
3 Years Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
3 Years Ago
Add wipe id to every server data point & send server info when server starts up
3 Years Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
3 Years Ago
Don't log events unless AnalyticsSecret is set
3 Years Ago
Save respawnid of player on server to persist across restarts
3 Years Ago
Custom json serialization to avoid GC hell
3 Years Ago
Lots of small fixes
3 Years Ago
Fix compile errors
3 Years Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
3 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
3 Years Ago
Log making beds & campers public / private
3 Years Ago
Try catch every hook implemented so far
3 Years Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded
3 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
3 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
3 Years Ago
Fix where the wipeId is written to the .sav
3 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
3 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
3 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid