userJake_Richcancel

5,204 Commits over 1,492 Days - 0.15cph!

4 Years Ago
Handle entity links in seperate manager with an octree rather than physics lookups
4 Years Ago
Move LoadEntities() call in CustomNetworkHandler
4 Years Ago
Custom renderer works with Matrix4x4 rather than position only
4 Years Ago
Apply more fixes lost to git & now works from server
4 Years Ago
Redo missing code that got lost to the git gods
4 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Move attachment item slots closer together in UI
4 Years Ago
GameUI.Inventory
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Fix attachment slots being out of order in UI
4 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
4 Years Ago
Merge from main -> attachment_item_move
4 Years Ago
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4 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
4 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
4 Years Ago
Fix memory cells not reducing passthrough power by 1
4 Years Ago
Merge from main -> xor_passthrough_fix
4 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
4 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
4 Years Ago
Fix weapons not able to be dragged and swapped
4 Years Ago
Clear ping queue when closing main menu
4 Years Ago
Disable ping cache lookup for normal steam queries
4 Years Ago
Disable cache & hide empty servers by default
4 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
4 Years Ago
Prioritize querying servers that have not being queried before
4 Years Ago
More fixes for sorting not being applied after querying server for ping
4 Years Ago
Added 'clear_browser_cache' to reset the cache
4 Years Ago
Sort servers when ping is updated & set logging as editor only
4 Years Ago
Toggling "Use Cache" will refresh server browser
4 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
4 Years Ago
Allow all versions of servers in editor server browser
4 Years Ago
Merge from main -> cached_server_browser
4 Years Ago
Fix hazmats being attachable to weapons
4 Years Ago
Merge from main -> attachment_item_move
4 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
4 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
4 Years Ago
Fix ping showing as int.maxvalue
4 Years Ago
Merge from main -> attachment_item_move
4 Years Ago
Fix NativeArray.Resize from merge
4 Years Ago
Fix FPNativeList after merge
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
4 Years Ago
4 Years Ago
Merge from main -> client_stall_detection
4 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
4 Years Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
4 Years Ago
Mismatched folders & disable all full memory flags
4 Years Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
4 Years Ago
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