userJake_Richcancel

4,787 Commits over 1,400 Days - 0.14cph!

4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Remove scientists and turrets from "safe" monuments
4 Years Ago
Disable safe zones
4 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
4 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
4 Years Ago
Disable "g" map Disable respawn map
4 Years Ago
Prefab to make lines that connect between each slot
4 Years Ago
Updated furnace slots & ui formatting
4 Years Ago
Merge from main
4 Years Ago
Remove team system
4 Years Ago
Colors and tweaks to get it closer to the target look
4 Years Ago
New new smelting ui
4 Years Ago
Cleaned codegen without running generate again :(
4 Years Ago
Renamed clientperf_detailed to clientperf_frametime
4 Years Ago
Change ServerInfo to a class so can sort by ping & update after its in the browser Download from web on worker thread
4 Years Ago
Simplify querying ping
4 Years Ago
Fix sqlite cache and ping works with sqlite now
4 Years Ago
Removed ping field from combatlog entry
4 Years Ago
Fix NRE when downloading texture
4 Years Ago
Prevent SocketMod_Area from colliding with itself (fixes windmill floating on top of wall)
4 Years Ago
Store lowest ping in local sqlite cache Fix task concurrency again
4 Years Ago
Filter by version tag when using cache
4 Years Ago
Clear texture cache after destroying textures
4 Years Ago
Switch order of sorting operations for performance
4 Years Ago
Merge from main
4 Years Ago
Ensure GetIdealSlot is in #Server
4 Years Ago
Fix right clicking items into multiple unfilled stacks
4 Years Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
4 Years Ago
Fix controls missing on campfire (again) and off phrase
4 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
4 Years Ago
Fix output label not set
4 Years Ago
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
4 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
4 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
4 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
4 Years Ago
Added network version & protocol to serverinfo, status command can return json
4 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
4 Years Ago
Fix compile error on client from effect_exploit_fix
4 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
4 Years Ago
Merge from cui_texture_cache
4 Years Ago
^Merge from effect_exploit_fix
4 Years Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
4 Years Ago
Small furnace missing controls
4 Years Ago
Hardcode entity names in panels & remove auto updating panel name
4 Years Ago
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
4 Years Ago
Cache CUI Textures & destroy on disconnect
4 Years Ago
Store desync of timeSinceLastTick in combatlog
4 Years Ago
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4 Years Ago
Fallback to steam if json serverlist goes stale