userJake_Richcancel

4,667 Commits over 1,341 Days - 0.15cph!

4 Years Ago
Block moderators from running ownerid
4 Years Ago
No need to relog after applying ownerid
4 Years Ago
Entities that lose condition on pickup can be repaired in bench (windows)
4 Years Ago
Util to try catch coroutines & try catch saves so they dont break until restart
4 Years Ago
Merge from flashlight_on_fix
4 Years Ago
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
4 Years Ago
Sped up asset warmup by reusing same list of components
4 Years Ago
Vehicle sensitivity slider in options menu
4 Years Ago
Fixed the "correct' vehicle sensitivity being too high, lowered to match feeling of old behaviour
4 Years Ago
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4 Years Ago
Switched realtimeSinceStartup for Stopwatch
4 Years Ago
Fixed order of operations
4 Years Ago
Fixed vehicle control sensitivity being lower at higher FPS
4 Years Ago
Iterate through list of remote controllables rather than all server entities
4 Years Ago
Fixed so deployabke camera stations will grab all CCTV cameras
4 Years Ago
Research table will reset properly if the server shutdown while researching an item
4 Years Ago
Normal CCTV station will grab every static rc camera on the map. Swapped Vis.Entities() to manual iteration of all cameras to avoid physics casts across the whole map. Existing static cctv stations will keep existing behaviour and only grab cctv cameras around them.