userJake_Richcancel

5,204 Commits over 1,492 Days - 0.15cph!

4 Years Ago
Fixed XOR switches passing through power without subtracting consumption
4 Years Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
4 Years Ago
Swap icons for active usage vs potential usage in tooltip
4 Years Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
4 Years Ago
Disable prototype that renders giant cube of building blocks
4 Years Ago
Add CustomEntityRenderer component to main camera prefab
4 Years Ago
Fixed rendering at inconsistant positions due to compute buffer type
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Can right click attachments onto held weapon
4 Years Ago
Block equipping broken attachments onto weapons
4 Years Ago
Can drag attachments directly onto weapons to swap them
4 Years Ago
Rearranged turret TargetScan() to early exit before raycasts
4 Years Ago
Add console command to spawn multiple linked IO entities
4 Years Ago
Fixed flashlights & laser attachments not working in turrets
4 Years Ago
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
4 Years Ago
Benchmark for corpses except they don't render
4 Years Ago
Use lowest LOD for building blocks
4 Years Ago
Spread out fireballs on screen
4 Years Ago
Created benchmark for fireballs
4 Years Ago
TogglePlayerMovement Client RPC
4 Years Ago
More placeholder stuff
4 Years Ago
Rendering but no color or rotation
4 Years Ago
Attempt to enable instancing in standard shader
4 Years Ago
Merge from main -> canvas_disabler
4 Years Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
4 Years Ago
Fixed errors when merging
4 Years Ago
Merge from main -> cached_server_browser
4 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
4 Years Ago
Added InstancedEntityRenderer to render entities without gameobjects
4 Years Ago
Send reduced information about building blocks to the client and track in custom network manager
4 Years Ago
Use Camera.onPreCull too
4 Years Ago
Use Camera.onPreRender vs OnPreRender() magic hook
4 Years Ago
More improvements
4 Years Ago
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Fix give notices showing 0 when crafting items
4 Years Ago
Fix give notices showing 0 when spawning in items
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Perf 6 will show CPU time of various unity update methods
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix modded server combatlog NRE
4 Years Ago
Fixed NRE from rendertunnels command
4 Years Ago
Fix moving hotbar items into sleeper moving into your own inventory
4 Years Ago
Merge from main -> item_move_fixes
4 Years Ago
Scene2Prefab horse loot panel
4 Years Ago
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
4 Years Ago
Added furnace ui loot panels to scene
4 Years Ago
Added extra slots to horse lootpanel in loot panel scene
4 Years Ago
Change item.info.stackable to item.MaxStackable() throughout code