userJames Kingcancel

7,382 Commits over 3,622 Days - 0.08cph!

44 Days Ago
Converted weapon deploy / holster events (#104)
44 Days Ago
Convert player events (#104)
44 Days Ago
Convert defuse mode events (#104)
44 Days Ago
IBombPlantedListener -> BombPlantedEvent (#104) Convert game loop events (#104)
44 Days Ago
Convert game loop events (#104)
44 Days Ago
IBombPlantedListener -> BombPlantedEvent (#104) WIP converting game loop events (#104) Finished converting game loop events (#104) Update game mode prefabs Game loop event fixes
45 Days Ago
IBombPlantedListener -> BombPlantedEvent (#104)
45 Days Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Add facepunch.libevents library Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Use libevents for damage / kill events
46 Days Ago
Add facepunch.libevents library Use libevents for damage / kill events
46 Days Ago
Fix GameEvent.GetImplementation<T>
46 Days Ago
Update title
46 Days Ago
Update README.md
46 Days Ago
Don't bother passing sender to event handlers Documentation
46 Days Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
46 Days Ago
ParameterDefinitionExtensions.With order test, actual fix
46 Days Ago
46 Days Ago
ParameterDefinitionExtensions.With order fix
46 Days Ago
49 Days Ago
WIP
49 Days Ago
Fix hotloading GameEvent Allow states transitioning to themselves
49 Days Ago
Tweak when states activate / deactivate
49 Days Ago
Allow nested states
49 Days Ago
Small refactor
50 Days Ago
State machine fixes
50 Days Ago
GameEvent<T>.Dispatch(sender, eventArgs) now only notifies within sender Basic state machine system
50 Days Ago
Add sbox-libevents library Replace IKillListener with PlayerKilledEventArgs event
50 Days Ago
Create LICENSE
50 Days Ago
Create README.md
50 Days Ago
Initial commit Basic event dispatching / handler ordering
51 Days Ago
Use Sandbox.Json.options in BaseFileSystem JSON methods
51 Days Ago
Gizmo.Draw.LineCapsule fix (#5600)
51 Days Ago
DataHelper for reading / writing to FileSystem.Data Makes sure that custom converters are used, for things like GameResource references. Fix UFItems defaults Default item resources had been moved to resources/items/default, and let's use them as the defaults in SetUpUnicycle in case any are null in unicycle.dress.json
51 Days Ago
Show winning team at end of TDM
51 Days Ago
Desaturate while spawn protected
51 Days Ago
TDM spawn point selection rewrite
51 Days Ago
Put deathmatch spawns under a parent object
51 Days Ago
Tweak deathmatch spawns, add a bunch more
51 Days Ago
Fix status text / timer networking for late joiners Fixes #59 Fix NRE in PlayerInventory.Balance
51 Days Ago
Make TDM end after 1 round
52 Days Ago
RandomSpawnAssigner: only care about non-friendly player aim dir