8,073 Commits over 3,806 Days - 0.09cph!
Button prompt icons animate when pressed
Added ButtonPromptIcon.Opacity
ButtonPromptIcons now update icon only when needed
Split off ButtonPromptIcon from ButtonPromptItem
Added button prompts for changing main menu tab
Added button prompts for changing powerup
Merge branch 'master' of SpaceUsurperUnity
Implemented Stage.AffectUnitsInRadius
Merge branch 'master' of SpaceUsurperUnity
Added bumper button icons
Fix for annoying error spam in editor
CHIPPY-282: Working on making button prompts dynamic again
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-282: Now loads prompt configs from json
CHIPPY-282: Added support for controller button prompt icons again, switches dynamically
Large images are no longer put into atlases
Quad / diamond rendering refactor so support for old atlases is cleaner
Merge branch 'master' of SpaceUsurperUnity
Fixed unnecessarily large sprite atlases being allocated
CHIPPY-245: Fixed odd input behaviour during lag spikes
Sprite atlases now use 3D textures
Fixed missing newlines in missing file message
Seems like the problem was String.eachLine?
Error matching still not working
Trying to fix error matching
Trying to force 0 exit code
Trying another method of making missing files more visible
Fixed a typo in Jenkinsfile
Messing around with the Jenkinsfile
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-259: Can now define one or more "#include" paths for any json data
CHIPPY-259: Example usage
Fixed incorrect status effect path
Diamond rendering can now use new sprite atlas system
Merge branch 'master' of SpaceUsurperUnity
Fix for possible NRE on leaderboard clear
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Can select leaderboard entries using the mouse
Disabled unity selectable navigation for stage lists
Leaderboards now update after submitting your score
Re-init campaign menu when returning from a game stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed a few resolution-dependant issues with settings controls
Fixed possible settings page NRE
Fixed a couple of replay divergences
Quit page tweak
Added news page placeholder
Added workshop page placeholder
Fixed being able to pointlessly hide settings menu from main menu
Added Quit main menu page
Fixed broken status effect path
CHIPPY-281: Basic tab switching implemented
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added (empty) pages for all main menu tabs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed not being able to pause / reset stage in some cases
CHIPPY-278: Another possible fix
CHIPPY-278: Some better handling for no steam connection
CHIPPY-279: Working on better keyboard / controller nav for main menu
Fixed settings menu not showing up first time it's opened
Fixed campaign list misbehaving when hiding
Fixed odd behaviour when trying to close the settings menu with keyboard / controller
Can now spam escape / back to select the quit game button from anywhere in the main menu
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big
Better error message when a shape uses sprites of very different sizes
Override import settings for new textures in Assets/Resources/
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed possible error while running script baking, discovered textures are now precached
Added Drawable class to help organise depth levels
Moved unit rendering to new Drawable system
Quad rendering refctor to support new sprite atlas system
Fixed UVs assigned by SpriteAtlas
Bullets can now use loose textures directly
Can either use
* "sprite" - path to a single texture
* "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use
When using "sprites", all textures must be the same size.
Example usage of new loose bullet textures
Fixed UVs assigned by SpriteAtlas
Bullets can now use loose textures directly
Can either use
* "sprite" - path to a single texture
* "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use
When using "sprites", all textures must be the same size.
Example usage of new loose bullet textures
Quad rendering refctor to support new sprite atlas system