7,851 Commits over 3,714 Days - 0.09cph!
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Changed Sequential and Parallel to have more control over how they terminate.
Changed Sequential and Parallel to have more control over how they terminate.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Refactored coroutine creation.
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Fixed a stack overflow in Awaitable.Update()
Partial (aborted) removal of WaitForCoroutine method.
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
Some additional coroutine utility classes and methods.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
Possible fix for duplicate highscores being logged.
Possible fix for duplicate highscores being logged.
Added game state saving / loading to SmashBlox, untested.
Added game state saving / loading to SmashBlox, untested.
Games now pause when control is lost, and reset after 10 seconds.
Games now pause when control is lost, and reset after 10 seconds.
Started work on games pausing when control ends.
Started work on games pausing when control ends.
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.