userJames Kingcancel

7,851 Commits over 3,714 Days - 0.09cph!

10 Years Ago
Removed compiled binaries.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Another possible fix.
10 Years Ago
Another possible fix.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
Possible fix for duplicate highscores being logged.
10 Years Ago
Possible fix for duplicate highscores being logged.
10 Years Ago
Added game state saving / loading to SmashBlox, untested.
10 Years Ago
Added game state saving / loading to SmashBlox, untested.
10 Years Ago
Removed Test game.
10 Years Ago
Removed Test game.
10 Years Ago
Games now pause when control is lost, and reset after 10 seconds.
10 Years Ago
Games now pause when control is lost, and reset after 10 seconds.
10 Years Ago
Started work on games pausing when control ends.
10 Years Ago
Started work on games pausing when control ends.
10 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
10 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
10 Years Ago
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.