8,042 Commits over 3,775 Days - 0.09cph!
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Updated premake5 script to automatically detect platforms.
Updated premake5 script to automatically detect platforms.
Moved GameAPI.BudgetBoy (because why the hell not)
Moved GameAPI.BudgetBoy (because why the hell not)
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Split solution into groups.
Split solution into groups.
Fixed unreliable API assembly resolution.
Fixed unreliable API assembly resolution.
Apparently Jurassic is fixed to work with Mono now.
Apparently Jurassic is fixed to work with Mono now.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fixed unreliability of paused games.
Fix for assemblies not being resolved within unity.
Fix for assemblies not being resolved within unity.
Refactored game packaging / loading to resolve assemblies automatically.
Refactored game packaging / loading to resolve assemblies automatically.
Added ResourceLibrary project
Added ResourceLibrary project
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Updated premake5.lua to generate packaging scripts for JS games.
Updated premake5.lua to generate packaging scripts for JS games.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Almost ready to start testing JS.
Almost ready to start testing JS.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Tweaked SmashBlox countdown animation.
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs