userJames Kingcancel

8,042 Commits over 3,775 Days - 0.09cph!

5 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
5 Months Ago
Fix regression with rooted paths without volume labels on Windows Also explain why we're not just always calling Path.GetFullPath xoofx/zio#92
5 Months Ago
HasWindowsVolumeLabel: Avoid IndexOf, only supported on Windows
5 Months Ago
Debug drawing tweaks
5 Months Ago
Fix parsing debug info
5 Months Ago
Debug dump parsing
5 Months Ago
Docs tweaks Add PoygonMeshBuilder.DrawGizmos Get rid of bad epsilon that was one cause of #17 Dump some debug info when #17 happens
5 Months Ago
Added failing test reproducing Facepunch/sbox-issues#5991 Be more careful about trivia changes in ILHotload code analyser Fixes Facepunch/sbox-issues#5991
5 Months Ago
Replace player_clip with playerclip in Collision.config
5 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
5 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
5 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
5 Months Ago
Cache versioned packages separately
5 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
5 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
5 Months Ago
This only needs to be a warning
5 Months Ago
Prefab preload: preload into a dummy scene
5 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
5 Months Ago
Preload all prefabs when loading a scene
5 Months Ago
Explain why we're not just always calling Path.GetFullPath
5 Months Ago
Fix regression with rooted paths without volume labels on Windows xoofx/zio#92
5 Months Ago
Optimize cross-filesystem operations Adds a new function to that resolves a path through all underlying filesystems. Allows cross-file system operations to resolve to the final FS and call operations directly on that file system. Merge pull request #94 from agocke/optimize-fscross Optimize cross-filesystem operations Fix cross-filesystem operations in MountFileSystem Remove duplicated code Merge pull request #95 from GerardSmit/fix/mount-filesystem-crosscopy Fix cross-filesystem operations in MountFileSystem Added failing test for rooted path without volume on Windows xoofx/zio#92
5 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
5 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
5 Months Ago
Interrupt sprint when trying to ADS
5 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
5 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
5 Months Ago
Fix warnings in ParticleVector3ControlWidget
5 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
5 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
5 Months Ago
Actually use the new ByteStream
5 Months Ago
Possible fix for queued messages not sending
5 Months Ago
Add Scene.GetAllComponents( Type ) overload
5 Months Ago
Fix Facepunch/sbox-issues#5896
5 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
5 Months Ago
Fix compiling invalid async graphs
5 Months Ago
Fix TryGetActionGraphImplementation
5 Months Ago
Re-implement delegates with out parameters
5 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
5 Months Ago
Show players without pawns as dead in UI
5 Months Ago
Include player teams in Scoreboard.BuildHash()
5 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
5 Months Ago
Retakes: plant without a player Fixes #180
5 Months Ago
Add RPC spam scene
6 Months Ago
Re-implement handling void task exceptions
6 Months Ago
Re-implement ActionGraph.InvokeAsync
6 Months Ago
Cache CompiledActionGraph.BuildDelegate<T>() Re-implement ActionGraph.Evaluate
6 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
6 Months Ago
Give more helpful warnings in Component.Serialize
6 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState