userJames Kingcancel

6,908 Commits over 3,531 Days - 0.08cph!

2 Years Ago
Game over / victory screen delay (not in speedrun mode) Updated rich presence strings Exclude burst debug dir from steam upload !release
2 Years Ago
AsyncTasks tests stability
2 Years Ago
Invalidate cached campaign leaderboard after submit !release
2 Years Ago
Use only underscores in achievement names Disable AllLevelsUnlocked Increment progression !release
2 Years Ago
Updated Burst package Removed outdated test replay
2 Years Ago
Fixed old cached replays being downloaded, added tags etc
2 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes Updated Facepunch.Steamworks Fixes from testing Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck Fixed global around user leaderboard fetching Removed missing component Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests Fixed Facepunch.Steamworks dll meta !skip-replay-tests Disabled Win32 builds for now Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests Updated Jenkinsfile !skip-replay-tests Possible fix for win32 builds !skip-replay-tests leaderboard admin tweaks Hacky fix for leaderboard upload !skip-replay-tests Fixed global top leaderboard fetching !skip-replay-tests
2 Years Ago
Fixed global top leaderboard fetching !skip-replay-tests
2 Years Ago
Include "Success" field in LeaderboardUpdate struct
2 Years Ago
leaderboard admin tweaks Hacky fix for leaderboard upload !skip-replay-tests
2 Years Ago
Re-enabled ShowFloatingGamepadTextInput
2 Years Ago
Possible fix for win32 builds !skip-replay-tests
2 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes Updated Facepunch.Steamworks Fixes from testing Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck Fixed global around user leaderboard fetching Removed missing component Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests Fixed Facepunch.Steamworks dll meta !skip-replay-tests Disabled Win32 builds for now Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests Updated Jenkinsfile !skip-replay-tests
2 Years Ago
Updated Jenkinsfile !skip-replay-tests
2 Years Ago
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
2 Years Ago
Disabled Win32 builds for now
2 Years Ago
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
2 Years Ago
Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests
2 Years Ago
Removed missing component
2 Years Ago
Fixed global around user leaderboard fetching
2 Years Ago
Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck
2 Years Ago
Legacy RemoteStorage based shared file downloading
2 Years Ago
Added missing methods needed by Chippy
2 Years Ago
Updated Facepunch.Steamworks Fixes from testing
2 Years Ago
Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes
2 Years Ago
Tweaked linux background fix
2 Years Ago
One more background rendering fix for linux
2 Years Ago
Attempting to fix background rendering on linux
2 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider
2 Years Ago
More helpful worker task yielding error Merge branch 'master' of sbox
2 Years Ago
Started on leaderboard management script
2 Years Ago
Fixed last selected stage when watching speedrun replays
2 Years Ago
Don't show PB award if you don't have a score yet Fixed reading non-speedrun replays Disabled facepunch exception reporter Fixed possible NRE when initializing ghost marker
2 Years Ago
Set all levels unlocked in debug builds Speedrun campaign medal time tweaks Let campaigns and stages be hidden when locked / in debug builds Increment progression
2 Years Ago
Added way to generate speedrun medal times Fixed places where the wrong leaderboard / medals would be shown
2 Years Ago
Fixed cases where the wrong stage is selected when leaving speedrun
2 Years Ago
Better subdivision axis choice Get rid of auto-merging vertices during modification
2 Years Ago
CreateBox Subdivide when too many faces
2 Years Ago
Octree debug drawing, some flood fill optimization
2 Years Ago
Added some profiling Got rid of some allocations
2 Years Ago
Test speedrun Speedrun pause / game over string tweaks
2 Years Ago
Speedrun replays Speedrun leaderboard replay attachment fix Speedrun stage completion time fixes
2 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
2 Years Ago
Speedrun mode tweaks
2 Years Ago
Use octree to find faces
2 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
2 Years Ago
Added all speedrun categories Speedrun text tweaks Fixed case where pause time was counted for speedruns Speedrun game over time display tweaks
2 Years Ago
Removed duplicate restart button on pause screen Keyboard-only button prompt fixes
2 Years Ago
Speedrun mode initial work Speedrun score submission
2 Years Ago
More fixes