userJames Kingcancel

6,998 Commits over 3,561 Days - 0.08cph!

3 Months Ago
3 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
3 Months Ago
Re-acquire node definitions on adding assemblies
3 Months Ago
3 Months Ago
I should probably actually add things to this dict too 🤦
3 Months Ago
3 Months Ago
Possible cause of assemblies not being removed properly Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
3 Months Ago
3 Months Ago
Component editor
3 Months Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
3 Months Ago
Fixed TransformTest randomly failing
3 Months Ago
Fixed Facepunch/sbox-issues#4947
3 Months Ago
3 Months Ago
Failing test for resolving generic target type Input nodes are always reachable Fix ResolveTargetTypeParam test
3 Months Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
3 Months Ago
Asset Drag & Drop into Action Graph Editor (#1468)
3 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
3 Months Ago
Node input context menu signal fixes
3 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
3 Months Ago
Asset drag & drop into AG editor
3 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
3 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
3 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
3 Months Ago
Component editor
3 Months Ago
Fixed #1467
3 Months Ago
3 Months Ago
Added public HasImplicitConversionTo / From extension methods
3 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
3 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
3 Months Ago
Using cleanup
3 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
3 Months Ago
Component editor
3 Months Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
3 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
3 Months Ago
Component editor
3 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
3 Months Ago
Component editor
3 Months Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
3 Months Ago
Automatically call ClearReflectionCache when adding / removing assembly
3 Months Ago
3 Months Ago
Add icon.png
3 Months Ago
3 Months Ago
Added NodeLibrary.ClearReflectionCache()
3 Months Ago
3 Months Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
3 Months Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
3 Months Ago
Invalidate input / output nodes when changing parameters
3 Months Ago
3 Months Ago
Close context menu on line edit submit Put all generated component types in one assembly
3 Months Ago
In-editor property creation: use const value as default