userJames Kingcancel

8,042 Commits over 3,775 Days - 0.09cph!

4 Months Ago
WIP more control for rerouting connections
4 Months Ago
ActionGraph: support reroute comments https://files.facepunch.com/ziks/2024-09-02/sbox-dev_7qxUe4dDpf.png TypeControlWidget: fix generic constraints referencing other parameters Add conversion node Fixes Facepunch/sbox-issues#6342 https://files.facepunch.com/ziks/2024-09-02/sbox-dev_TFJ3uDBLEo.png NodeUI width tweak Default icons for System.String, Component types
4 Months Ago
Graph editors: align everything to grid https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png Scene.GetAllComponents() is pure
4 Months Ago
Add To String (Format) node Facepunch/sbox-issues#6341
4 Months Ago
Fix Facepunch/sbox-issues#6341 Add default implementations for INoiseField.Sample( x, [y] )
4 Months Ago
Debug draw tweaks
4 Months Ago
Smoother heightmap sampling https://files.facepunch.com/ziks/2024-08-31/sbox-dev_m6ejDGa0g6.png https://files.facepunch.com/ziks/2024-08-31/sbox-dev_GIvew6ZSRB.png
4 Months Ago
Allow sampling from noise field in heightmap SDF
4 Months Ago
Fix scaled chunk collision
4 Months Ago
Fading fixes
4 Months Ago
Delay behaviour fixes
4 Months Ago
Rework min / max delays
4 Months Ago
Trying to make cell fading stable
4 Months Ago
Chunk opacity tweaks
4 Months Ago
First pass at fading cells in / out
4 Months Ago
Cells can be hidden / revealed
4 Months Ago
Per-world opacity
4 Months Ago
NoiseSdf3D
4 Months Ago
Fix chunk meshes popping in at the origin for a frame Add bool SdfWorld.NeedsMeshUpdate
4 Months Ago
Cells can declare when they're ready
4 Months Ago
Tweak when we should load around editor cameras
4 Months Ago
Fix logic for enabling / disabling child cells
4 Months Ago
Hide chunks when component is inactive
4 Months Ago
WIP level of detail system
4 Months Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
4 Months Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
4 Months Ago
Sample from heightmap in worker thread
4 Months Ago
Rename sbproj
4 Months Ago
Initial commit
4 Months Ago
HeightmapSdf3D
4 Months Ago
Add optional size for Sdf3DWorld
4 Months Ago
Epsilon tweak
4 Months Ago
Make sure scene scope is pushed when calling OnValidate
4 Months Ago
Select new items after pasting
4 Months Ago
Tab to flip selected transitions, Ctrl+D to duplicate selection
4 Months Ago
Can redirect (or clone) transitions by dragging (fixes #13)
4 Months Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
4 Months Ago
Some tool tip tweaks
4 Months Ago
Transitions can have a delay window, or exact trigger time Fixes #11 https://files.facepunch.com/ziks/2024-08-22/sbox-dev_hzOo8z1P7g.png
4 Months Ago
Started adding shortcuts First pass at copy / paste (#8)
4 Months Ago
Create README.md
4 Months Ago
Update README.md
4 Months Ago
Initial commit with traffic light example
4 Months Ago
Slight state context menu tweak
4 Months Ago
Some more tweaking Make state actions into separate GraphicsItems too
4 Months Ago
Tooltips, cursors Some cleanup
4 Months Ago
Some transition label fixes
4 Months Ago
Can now interact with transition labels
4 Months Ago
Strip rich text from discord rich presence strings, truncate
4 Months Ago
Make transition labels into their own GraphicsItems