userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

4 Years Ago
Fixed !redux build error
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile Fixed another error in tentacle boss script !redux
4 Years Ago
Fixed error in redux tentacle boss !redux
4 Years Ago
Can now toggle between only FPS / full performance stats Updated Facepunch.Steamworks !redux
4 Years Ago
Support for parameters being explicitly specified Better exceptions on invalid operators
4 Years Ago
Testing perf measurement consistency
4 Years Ago
Replay validating timing uses GetThreadTimes()
4 Years Ago
Replaced FP logo
4 Years Ago
Fixed Switch build error
4 Years Ago
Measure only main thread time when validating replays
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Measure TotalProcessorTime when validating replays Generate source mapping comments Bake error message normalization Updated Facepunch.ExpressionStrings !redux
4 Years Ago
Fixed !redux script errors
4 Years Ago
ProcessObject refactor Leaner code gen where possible Skip populating ActionList if baked / cached
4 Years Ago
Fixed invalid codegen in !redux build
4 Years Ago
Reduce default PerformancePrintPeriod
4 Years Ago
Disable TMP warnings
4 Years Ago
Changed default test replay Added ECS packages, upgraded asset pipeline version Fixed error on reading #includes in new Newtonsoft.Json version Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines Fixed subroutine CodeGenFlags Optimizations in generated methods Fixed bad scope of generated locals in SetValue Fixed SetValue / return value of CallMethod sometimes being discarded Fixed possible divergence caused by SetValue / CallMethod returns Fixed loading json data from absolute paths Got rid of some test code Merge branch 'bullet-perf'
4 Years Ago
Fixed possible divergence caused by SetValue / CallMethod returns
4 Years Ago
Fixed SetValue / return value of CallMethod sometimes being discarded
4 Years Ago
Fixed bad scope of generated locals in SetValue
4 Years Ago
Optimizations in generated methods
4 Years Ago
Fixed subroutine CodeGenFlags
4 Years Ago
Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines
4 Years Ago
Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories
4 Years Ago
Started playing around with converting quad / diamond rendering to ECS
4 Years Ago
Fixed error on reading #includes in new Newtonsoft.Json version
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks hard laser new attacks hard storm new attacks Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf' hard invasion extra attacks tutorial tweaks reworked octopus turrets !redux build fix !redux Merge branch 'master' of SpaceUsurperUnity !redux !redux octopus balancing added spread to double gun broadside powerup tweaks new broadside icon more octopus balance Changed default test replay Added ECS packages, upgraded asset pipeline version
4 Years Ago
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4 Years Ago
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4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Added MaxCatchupFrames toggle New floodfill implementation Persist ConnectionCache instances with anim frames Fixed divergence caused by new floodfill Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf'
4 Years Ago
Fixed divergence caused by new floodfill
4 Years Ago
Persist ConnectionCache instances with anim frames
4 Years Ago
Added MaxCatchupFrames toggle New floodfill implementation
4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling
4 Years Ago
Fixed standalone build error
4 Years Ago
Added player update profiling Fixed expensive player camera target updates Some unit profiling Got rid of allocation in Pxc_Animation.SetFrame()
4 Years Ago
Changed shoot / activate default bindings for Switch Changed default deadzones on Switch Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
4 Years Ago
Added "isSwitch" loading tip condition Fixed co-op in editor while targeting Switch Updated Facepunch.ExpressionStrings Match cached scriptfuncs by alias definitions too
4 Years Ago
Added optional default to ParameterCollection.Get Cached script funcs now need to match alias definitions
4 Years Ago
Added "mergedTargetViewArea" to StageData Disable on-screen profiler info Added PROFILE_PLAYER_LOOP option Disable QUIT menu option on Switch Added "isDocked" alias
4 Years Ago
Default ShootWhenAiming to true on switch Some missing particle fixes
4 Years Ago
First draft of stage unlock animation
4 Years Ago
Enable debug options in non-debug !switch builds
4 Years Ago
Fixed running in-editor while targeting Switch
4 Years Ago
Removed unity analytics package !switch
4 Years Ago
Particles for stage unlock animation Fixed !switch build errors
4 Years Ago
Campaigns can now specify background tint Added "Always" unlock condition
4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked