userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

4 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks
4 Years Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
4 Years Ago
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4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed late loading asset bundles for workshop stages !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Trying to debug why assets are missing in Jenkins builds !redux
4 Years Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
4 Years Ago
Fixed workshop validation progress text Use workshop-resources.txt when making asset bundles Updated workshop-resources.txt StageID inspector is better organised GenerateWorkshopResourceList now works for subscribed plugins Updated workshop-resources.txt !redux
4 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
4 Years Ago
Post processing should be working again
4 Years Ago
Fixed sorting order of pixel particles
4 Years Ago
onPartDestroyed uses Unit properties
4 Years Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
4 Years Ago
Fixed splitscreen wipe effect on player death in coop
4 Years Ago
Fixed loading sprites in custom campaigns Fixed campaign menu error spam for custom campaigns Fixed legacy player not having any camera targets
4 Years Ago
Fixed weird camera behaviour when players rotate around each other
4 Years Ago
Handling camera merge distance in a smarter way
4 Years Ago
Stripped out old camera code Merge branch 'master' into camera-rewrite New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Merge branch 'master' into camera-rewrite More camera rewrite work Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets Handle "ensured" targets Camera position clamping now handles splitscreen better ShapeInstanced fragment clipping Splitscreen clipping for most shaders Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay New approach to view stretching Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets Merge branch 'camera-rewrite' Re-enable camera position clamping
4 Years Ago
Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets
4 Years Ago
New approach to view stretching
4 Years Ago
hard onion changes recolor player2 onion emoji onion rotating laser fan tweaks more onion balancing Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
Revert change to particle system arc angle
4 Years Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
4 Years Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
4 Years Ago
Debugging some particles being emitted with NaN positions
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again
4 Years Ago
TextureImportOverride fixes Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class
4 Years Ago
TextureImportOverride fixes
4 Years Ago
ShapeInstanced fragment clipping Splitscreen clipping for most shaders
4 Years Ago
Handle "ensured" targets Camera position clamping now handles splitscreen better
4 Years Ago
hard intro stage boss spawn tweaks hard oracle anger levels Merge branch 'master' of SpaceUsurperUnity hard intro tweaks Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets
4 Years Ago
Fixed loading of nested objects when the root includes a base definition Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Fixed error when loading legacy stages Merge branch 'master' into camera-rewrite More camera rewrite work
4 Years Ago
Fixed error when loading legacy stages
4 Years Ago
Fixed loading of nested objects when the root includes a base definition
4 Years Ago
green player2 more green player2 effects green player2 on loading bar proper player2 visuals in extra campaigns player2 tutorial speech bubble color hard player visuals Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen
4 Years Ago
octopus waves bg Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly Merge branch 'master' into camera-rewrite invasion bg stars background fading helpers invasion phase background transitions New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Stripped out old camera code
4 Years Ago
Fixed backgrounds starting at 0 opacity Fixed case where baked backgrounds might not tile seamlessly
4 Years Ago
Can now show / hide background layers, with optional fadeTime
4 Years Ago
Fixed severed boss parts sometimes hanging around after a restart Fixed getting in a reset loop in co-op
4 Years Ago
Fixed typo in BackgroundSubLayer
4 Years Ago
Can now reference properties in a background sub layer in update funcs