branchSpaceUsurperUnity/mastercancel
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Coop player selection tweaks for Switch
Fixed standalone error !switch !release
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Use legacy bullets for cannon to fix reflection
New logic for determining player count on Switch !switch !release
Fixed game over button prompts in co-op
Added more bindings to control replay speed
Let left JoyCon pause
Speech bubble movement tweak !switch !release
Renamed pause menu button for switch
Made campaign item medals match order in leaderboard
Changed game version mismatch text for Switch
Don't block main thread while showing error dialogs !switch !release
Fixed some buttons on the main menu not accepting touch input
Don't try to connect to the game server twice on startup
Refactor Nex ServiceProvider to be a bit more async !switch !release
Disable SL / SR when using dual JoyCon controllers
More device info logging
Fixed button prompt icons sometimes not updating on device change
Go back to single player on main menu device disconnect !switch !release
Fixed showing nearby scores on steam when no score submitted
Fixed campaign menu layout on PC
Force post processing values to be overridden !switch !release
Fixed nearby leaderboards for real !switch !release
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Go into offline mode silently if no online account available
Don't show game over leaderboards when offline !switch !release
Updated accessible-urls.txt
Get rid of NN_FS_HOST_ENABLE !switch !release
Fix for button prompts sometimes not updating
Updated chippy.nmeta !switch !release
Updated chippy.nmeta !switch !release
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Using Nintendo's button icons for switch
Nicer bindings menu "NONE" text
Fixed bindings menu revert not clearing icons
Fixed bindings menu layout
Fixed speech bubble text overflow
Avoid allocation in ButtonPromptManager.CheckForBindingUpdate()
Speech bubble movement smoothness fix
Really, really force speech bubbles not to overlap
Fixed button prompt icons in speech bubbles not always animating
Fixed reset stage hint re-appearing after unpausing
Extra check to make sure sfx aren't loaded twice
Fixed some SfxIdent properties not being discovered during bake
Fixed generating bullet archetypes
Updated Facepunch.ExpressionStrings
Only load SFX actually used by each stage
Fixed player trail in editor
Only show 4 entries on end screen leaderboards when docked
Merge remote-tracking branch 'origin/master'
Show "Rewind" instead of "Restart" on game over in hijacked replays
Game over layout tweaks
Use left stick to control replay playback speed
Fixed stage card positions being incorrect on first enable
Updated test-procedures.md
Tweaked switch JoyCon button icons
Added option to disable in-game hints
Removed unused telemetry stuff on Switch
Updated Facepunch.ExpressionStrings
Can now configure speech bubble progress bar colors
Fixed nullable CallMethod arguments
Fixed single-player camera
Campaign leaderboard medal tweaks
Disable loading tip for exiting the stage
More efficient merged split screen rendering
Actually fixed unit core flicker
Fixed campaign leaderboards sometimes not loading on Switch
Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage
Another attempt at fixing cores flickering for 1 frame on unit spawn
Apply split screen clipping to background
Better player / camera movement update order (breaks replays)
Made camera move force linear with target distance, fixing weird jitter
Got rid of some leaderboard debug logging
Easing helper tweak, simpler campaign menu animations
Fixed main menu animation stutter on Switch
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Show offline alert as soon as connection is lost in main menu
Feedback when trying to play a locked stage